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TWO-ARMS MEN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.333 | 4.333 |
Gameplay | #1 | 4.000 | 4.000 |
Graphics | #1 | 4.667 | 4.667 |
Innovation | #1 | 3.833 | 3.833 |
Sound | #1 | 4.167 | 4.167 |
Theme | #4 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Short, fun, laughed my ass off. It did indeed feel very polished as BoarFrog said
I loved this and it's my favorite of the jam! The mechanical concept is so simple but works perfectly. It's like Where's Waldo but with a living scene. Everything feels very polished and the tips between scenes were very entertaining. I think the mechanical concept is perfectly executed and there's a lot you could to expand it in the future.
'Find the object' type games are a surprisingly popular genre and you have the roots to make one that could be interesting and engaging for people that otherwise wouldn't give the genre a second glance. Having to accurately target your objective after you've found him adds a whole extra layer of tension, and you could make the failure to execute that cause the scene to become more hectic. You could also add different tools that somehow interact with the scene to illicit reactions from your target.
Overall, great job!
Overall this was a fun concept! The pixel art on the menu is the greatest thing I've ever laid my eyes on. That being said, the gameplay was a little boring, i thought the execution was great, especially for a jam title, but the base concept couldn't hold It's own for too long. The sound was also great, and everything felt pretty damn polished for 1 week of work, so good job!