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A jam submission

Swell DaysView game page

A game where you practice hobbies to meet girls and inflate them.
Submitted by SilentWatcher776 — 1 hour, 22 minutes before the deadline
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Swell Days's itch.io page

Results

CriteriaRankScore*Raw Score
Game#54.0004.000
Appeal#64.0004.000
Mechanics#72.6672.667
Creativity#93.0003.000
Incorperation Of Kink#93.0003.000
Story#93.0003.000
Art#103.6673.667
Characters/world#112.3332.333
Sound#122.3332.333
Theme#132.3332.333
Artwork#142.3332.333
Code#151.0001.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Alright so I want to preface this review by saying I can tell by playing this game that both you and I are soul brothers when it comes to inflation so I think we both find the exact same stuff sexy! So you may be asking yourself. Why the low review? Now I want to start by saying I absolutely adore the one animation I managed to get to with Cynthia. However at this current state the game is in a perpetual loop of crashing with the error code: Common event calls exceeded the limit and I can't seem to continue even on new saves. I also think that with the content I was able to play that the fact that it's the 1950's doesn't really shine through with how people are talking or anything aside from some of the outfits so realistically speaking you could put this project in any era and I wouldn't be able to tell the difference. But in general I greatly enjoyed what I was able to play and would love to encourage you to continue because I will most definitely add this game to a list of my guilty pleasures upon it's completion -Mark(Team Quimbly)
  • I love that this game has a tutorial—great start! The game play loop is pretty good. I like the '40 weeks' and training different skills idea, and I appreciate that all the things I can train have stats, making it easy to remember what I need to focus on. But man, there were a lot of glitches in this one. It's such a good idea, but I think you may have bitten off more than you could chew with this project. If you had more time, I'm sure you could make this a great game, but given the jam time limit, it's very clear that this is an unfinished product—one that has a lot of work and love put into it. I hope you feel compelled to finish it, as I really love the idea. The writing, however, didn’t feel very natural for the most part and could use a little work. Thank you so much for your entry in this years game jam I look forward to seeing a more complete version of this!
  • A nice little game overall. I quite liked the overall concept, at first I was a bit annoyed by the idea that I'd have to spend time with characters I wasn't interested in, I changed my mind entirely when I realised you had branches to unlock even more characters and content during events with the easy to find girls. In the end, I found the game's concept to be one of its strongest attributes. I felt the inflation wasn't tied very well into the story or characters, with very few of them even hinting at liking it before they did it. However! The actual inflation images and animations were very appealing! I didn't feel like the theme was very present, however I did give you a few points in that regard as to me the clothing at least seemed to match some 50's styles and you did indeed use the word Rockin' in the game. Unfortunately the game did have some severe issues codewise. I enjoyed what I got to play and managed to save frequently enough to get almost to the end. Unfortunately I was unable to get to the actual ending due to multiple softlocks, Common event calls exceeded limit, was the primary error. A secondary error happened when I tried to raise Theatre skill above 50. The game would softlock with me unable to select anything. Overall, though the game had issues, it was enjoyable. Alice was hot, Cynthia and Maddie were adorable! All the chracters had a good deal of effort put into their personalities, which I appreciated. If you guys continue to fix it up and make it better, I'd honestly love to play it again!

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Comments

I like it so far! 10/10, good bellies

9/10 need fix some bugs

this game kinda sucks like overall 2/10

Submitted
Deleted 46 days ago
Developer(+1)

A word of advice to you and anyone else who happens to read this: if you feel you need to apologize for being too cruel in your feedback, it's because you were too cruel in your feedback. With what you have written here, this is often because you say things that provide no value except to make me feel bad. For example, you correctly identified that I used too many common events, and you provide genuinely valuable feedback about how I could fix this issue. However, you weaken this feedback by saying things like "you have to be more rigorous" or "[you lack] mastery of your tools and troubleshooting solutions". I'd like to ask you, what value should I gain for those statements? From my perspective, they only serve to put me down. All you're doing is calling me a dumb-arse. The lack of bug testing was a given, I've even said that there wasn't time for any, so what value did your feedback gain from mentioning it? Your ability to identify the problems with the game and how to solve them after playing for a few hours clearly implies that you know more than me. You don't need to explicitly say it. 

I'm, assuming (or at least hoping), English isn't your first language, so no offense taken. Writing all that feedback coherently is extremely impressive. I say this because the line below doesn't apply as much to people who are writing to me in a foreign language, as I respect the struggle of trying to find the words for the words you're trying to say, but I still feel that, in general, the sentiment still stands.

I write the following while knowing it is cruel because I am tired of reading feedback from people where they say some extremely mean shit and then go "Sowwy, didn't mwean it :3," because you absolutely did asshole, you wrote it that way. You should consider if you need to point out the things that are bad, as usually you can just point out what is good and how to make those parts better. If you feel the need to point out the bad things just point them out, say why they are bad, and what would make them better. The goal is to criticize the craft, not the craftsman.

Submitted
Deleted 47 days ago