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Space Rescue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
respect du thème | #1 | 4.600 | 4.600 |
visuel | #2 | 4.200 | 4.200 |
replayability | #2 | 3.800 | 3.800 |
Overall | #2 | 3.880 | 3.880 |
fun factor | #3 | 3.600 | 3.600 |
gameplay | #3 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Connecting spaceships. Definetly checks with the theme.
As with the gameplay, very chaotic indeed! I found interesting the idea of choosing who docks and who... does not. Rotating the ship was smooth and the controls felt responsive.
The upgrade system is very neat! Couldn't have cleared the game without it.
Liked the one-bit artstyle, it felt crisp and consistent.
And I felt the learning curve was satisfying as you figure out which ship lands in which bay and how much space I had to deal with (get it, space? nvm).
Speaking of bays, I wished the pods and ships had more intuitivity put together. I understand that the ships seem to fit with one another (sort of like Tetris of Lego blocks), but I found it hard to distinguish some of the pods.
Also, big minus, I couldn't finish the game! Otherwise, neat concept, great execution.