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Battle for the Sky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #14 | 2.739 | 3.750 |
X Factor | #15 | 2.373 | 3.250 |
Fun/Design | #15 | 2.556 | 3.500 |
Graphics/Animation | #15 | 2.739 | 3.750 |
Technical | #15 | 2.373 | 3.250 |
Overall | #16 | 2.465 | 3.375 |
Theme/Focus | #21 | 2.008 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How did your team implement the focus, and optionally, the theme?
We told a story through dialog boxes at the start of each level, with a variety of characters. The theme made us think of the sky castle from Game of Thrones - "make him fly!" and we went from there!
Team Size
Will you continue work on the game after the jam?
Which parts of the game were NOT made by your team? (Including AI generated)
Used a couple of pre-made assets - tilesets, a background, and some public domain/creative commons music.
What tools did your team use to construct the game? (optional)
Godot engine
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Comments
A fun twist on the usual fairytale! The execution is simple, but very charming. I was having fun pushing people off until the last one, though. That was just mean. xD
I think this was a fun concept! I like the story, and how it ties in with the classic fairytale but told from a different perspective :) The music worked well, I like the variation in intensity. The art looks great and the control works well.