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Caecus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound (or Tone/Language) | #23 | 1.701 | 2.250 |
Theme/Limitation | #29 | 2.079 | 2.750 |
Technical Implementation | #30 | 1.890 | 2.500 |
Graphics/Animation (or Imagery/Style) | #31 | 1.890 | 2.500 |
Fun/Design | #31 | 1.512 | 2.000 |
Overall | #31 | 1.814 | 2.400 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
We only used ASCII text and solid color backgrounds for visual elements.
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
We did Hidden Secrets.
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Comments
The dialog was hard to read because it was all different sizes and shrinking as it came on the screen. The game play was also a bit difficult since you used odd buttons to get the left,right etc movement. Why not just use W,A,S,D? Otherwise it was okay.
cool