Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LelulaGames

214
Posts
2
Topics
17
Followers
55
Following
A member registered Sep 18, 2019 · View creator page →

Creator of

Recent community posts

It's a cute idea, but I couldn't figure out how to get across the water without tipping over. Probably needs a lot more practice to do so.

I think this is a beautiful game, with nice graphics and music. And the idea behind it is fantastic. I liked sifting through the items and trying to discover what was important to this person.

I did, however, have concerns. And this is probably because I used to work doing something similar. I worked in storage, and often things were left in a unit that went to auction. At that time we had to return specific types of items to the owner. And sometimes the owner would pass away and we would have to return everything to the next of kin. What is important to me isn't the same as what's important to them, so only being able to give three things to the next of kin was horrible. The game diaries, the diary, the award, and all of the "personal effects" should have been given to the family. I also felt bad about not giving them the expensive items like game consoles, or the PC with all the personal data on it. The expensive items could have been explained by saying they only want the personal effects, and the cleaner can take the other stuff to sell or something (that's what happens when a unit goes to auction after all). But I know I'd be upset if all my writing, or art just went into the trash without my family getting a chance to at least see it.

A couple of things I would also have liked... the ability to just chuck the trash in a trash can and have one trash bag at the end. And straightening the items, or cleaning them, if I am not removing them from the room. The bed should have been stripped of linen, the table and chairs straight, the floor mats straight, and every surface clean if my job is to CLEAN the place. It felt unfinished. Also a small quality of life thing at the end, some indication that you are supposed to move once you're under the lamp post because I thought it was a loading screen there for a minute. 

Overall a great game, and I would love to play it if there were more houses to clean, and stories to explore. 

I had it downloaded via the itch.io launcher. It prompted for an update, so I updated. It gave me the error in the picture. So I uninstalled, then tried reinstalling each different version and none of them worked.
So I went into my purchase library and downloaded it directly and got the same error. 

I just updated today and it's doing the same thing for me. I tried different versions and several are broken, plus it's asking me to buy the game again for some reason. 

I couldn't figure out what caused the chickens to spawn, but otherwise a good little clicker game. I enjoyed it. 

Oh, this was helpful. Do you mirror content on youtube or something? I don't care for tiktoc, but I might watch your vids anyway.

Oh, congrats on the publishing!

Awesome, thanks.

also, as a suggestion maybe a crafting guide that fills in once you find a combo would be great. Or some sort of hint. I can't tell why some things are highlighted and others aren't in there.

I have been enjoying the heck out of this. Trying to unlock all the classes, and see what all is out there. 

I used the AEIOU scroll and as soon as I clicked it the whole thing caused a blue screen of death. Hoping that's was just a random bug. 

You deserve a high five, this is super awesome and I love how easy you made it to track the different versions of each games. Kodo's to you!

The tutorial was lovely. Then all heck broke loose!

This was simple, at first, then quickly became a race to memorize things. I like it. 

It's beautiful and controls well, but I was confused about the souls. There are orange ones and blue ones, but only the blue ones count for coins? What are the orange ones for? And the blue ones are so far away you only get one or two before you are sure to die before you get back. I suppose that is so you HAVE to sacrifice a soul, but I hate the idea of wasting a soul like that. And it is super expensive to get any upgrades. Still... It is an interesting setting, unlike any I've seen before. With a little balancing I could see this being really awesome.

First, this is beautiful. I love the colors, the soothing music, and the graphics. It's just.... pretty in every way. The game play is simple, and easy to get into a nice zen flow. Then you start adding a ship and it gets a bit more complex, which I loved. The only criticism I might have is that the sound of picking up the flame is a little sharp compared to all the other sounds and graphics, but even that was still okay. 

It would have been a little more satisfying if momma was waiting at the top, or came down after baby went to the nest, but otherwise I loved this game. It was adorable. The obstacles were simple enough that I could figure them out, but there were a few challenging spots. I kept missing the broken fence for the bird to go in at first and trying to get it over the mushrooms but that didn't work. Finally figured it out. And it wasn't until the bird was on the flower with me that I realized the bird was getting closer to me I also chased the bird up a few slopes because it kept catching on a corner, but I got it to the nest!

The octopus is cute, and the game loop works well. I wasn't sure what purpose upgrading the light had except for making it so you couldn't upgrade the speed of the octopus some levels. Otherwise good game.

Man that demon is really hard to beat. I haven't managed to do so yet, but I think I'm going to keep trying. 

Beautiful game. I love seeing the new demons, and watching them dance across the screen is kind of hypnotic. Also love the music, very appropriate and a nice loop that I could listen to for a very long time. There are a few typos, but that's fine, it's a jam so it's all good. Oh, and it would be nice if there was some sort of indicator that when you click for flames your click was counting, like a small flame, or a number, or something. Otherwise it's an awesome game.

It is always easiest for the person who made it, unfortunately.

I use Brave browser. I did double check my audio was working, it was just this game that wouldn't play music for me. Maybe I'll try in Chrome later when I have time. 

An interesting change to a tower defense game. I like that you have to unfreeze the ground in order to place things, it adds that extra bit to it. Seems a bit tough to get past the level though. 

I don't know why but the audio wouldn't work for me. I tried reloading, and it still wouldn't work. Otherwise a nice game, simple but effective. Love the art style.

You have to hold the note to make the astroid burst. 

Okay, I started to figure it out. Cut down trees, put the logs in the furnace, and kill the ghosts so they stop destroying your buildings. And if you walk on the snow it turns to ice which makes it more complicated. 

I like the idea, I think you might benefit from a new first level that acts like a tutorial and shows you how to play before just launching a person into it. The graphics and sound are good, the movement system is a bit slippy, but I think it's supposed to be. Trying to figure out where to add the log into the furnace is sometimes tricky. Some indication or pop up might be good for that too. Otherwise a good take on the theme. 

I liked the idea, but I wasn't sure when I could dash again. I think some indicator telling me when I could dash would be incredibly helpful. Maybe ramping up the slime invasion a little slower too. Loved the art, and mechanics work, just need that indicator so I know when to dash and stop killing myself on slimes. 

Oh I love this idea. The idea of using your health bar for a platform really makes you think over how you're going to do everything, and when you might like to sacrifice some of it. The third level does make it impossible to beat if you loose all but one bar though, meaning you have to start over. 

(1 edit)

I really enjoyed this short little romp. The textures made it a bit hard to figure out where  you were going in a couple of places, and I would have liked to be able to rotate the camera sometimes, but otherwise it worked well. Beautiful game, cute little story. Short and sweet, and I liked it. Oh, and I never got to give the apples to her!

I love the graphics, and the idea behind this game, but it is incredibly hard to figure out a balance. I am always running out of faith, even though I keep building more cathedral pieces and only have three buildings. I can't figure out why my little builders suddenly die and become monsters. I've managed to get up to ten pieces of cathedral built before there are too many monsters for me to keep going. I feel like I'm missing some part of the build. What causes the guys with the crosses? What makes the little red dudes? Is there a way to keep my warriors alive because things seem to ramp up faster than I can compensate for. I'm going to keep trying, because I want to see the cathedral, but it is definitly on hard mode. 

You could build the building on a seperate card stock so you can keep the words separate too

Thank you for playing. I hope to figure out what's causing that screen jump.

I agree, that screen jump is odd, and it didn't do that until I uploaded it so I have to figure that one out. 

Thank you for playing.

Thank you

The cut scene and story are amazing.

If you made this in one hour that's great. Simple, but effective. 

I couldn't figure out how to buy a tower. I tried clicking, dragging, and right clicking, nothing seemed to work. If you could add instructions I'd like to try playing again. Also once you die it just says you win, but I think you know that already. The monsters seem to move really fast too, but I can't tell how effective the towers are till I can buy one.

It does get a little complicated trying to balance the shield between all the projectiles the higher up in level you get. I think a little blast when the projectiles hit the castle would be a nice touch. Otherwise it's an effective mini game.

Cute little game. The aiming is a bit weird because you have to aim really high to get it to go any farther than right in front of you. And once you run in th ehouse you really can't go back outside. Those doctors really want to get you I guess. Cute though. Hope you're feeling better.

I noticed that glitch after I uploaded it, it didn't do that in unity. It's so weird. 

Thank you for playing. 

I did start the art work back when team seas came out, but I never got to make a game with them because life.... was being interesting at the time. So, ya, I was glad to finally use the graphics. 

Great for first game complete and game jam. It feels like a complete little experience. I like the the chill music, and the sound effects. The controls were easy to grasp.