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A jam submission

Within the Court of Beasts - INCOMPLETE PROTOTYPEView project page

How will you fare, how will you be changed, within the Court of Beasts?
Submitted by Mack_the_Sheep — 1 hour, 50 minutes before the deadline
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Within the Court of Beasts - INCOMPLETE PROTOTYPE's itch.io page

Mature/NSFW Content
Udder growth as a potential transformation.
Mild sexually suggestive language & themes in certain cards and transformations.

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Comments

(1 edit) (+1)

I've played through this a few times, and I enjoyed it! The events and the NPCs are fun, and I can't wait to see the other Aces and events get filled out.

A few thoughts, in no particular order:

  • I'd love to see more events with choices for the player to make. I think there's some design space you could explore with those decisions. ("Would I rather increase a stat or gain a negative condition?")
  • I'd love to see more face cards too, although I can see how that doesn't necessarily work with playing cards. Maybe some alternate NPCs/TFs in a future expansion?
  • Some of the events (like the 2 of Diamonds or the 5 of Hearts) reference "one of your stats" or "a stat of your choice." Are those limited to the Primary stats, or can you use a Secondary stat for them?
  • The 7 of Diamonds references "the top cards of your deck." Is that meant to be the top card of the current Stanza's deck?
Developer

Thank you for your feedback; I'm glad you enjoyed the game!

I agree, there would be interesting design space in offering greater player choices/agency in events. I tried to aim for Stanza cards to have simple effects, but may experiment with making them more interactive in the future. Alternate face cards is a thought I've considered, but if that were to come it'll likely be a while.

The intent for the "stat of choice" effects is that they're limited to Primary stats. By top card of the deck for the 7 of Diamonds, it means the current Stanza deck - I only came up with Stanza as a term shortly before upload, and a few spots missed that updated wording. There are a few areas I've noticed post-upload where the wording's inconsistent or ambiguous, but hopefully I'll have most of those fixed up in future updates. Thanks again for bringing some of these to my attention.

(+1)

For the events, yeah, I can see how there's a balancing act between making them simple (to speed play) and interactive (to add depth). I think you can find that sweet spot, though!

It makes sense that the "stat of choice" effects use the Primary stats. Though testing Udder to avoid being cursed is a pretty funny mental image! (Would the curse just bounce off it?)

And thank you for writing it! It's flavorful and well-designed, and I think the complete version has a lot of potential!