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Thank you for your feedback; I'm glad you enjoyed the game!

I agree, there would be interesting design space in offering greater player choices/agency in events. I tried to aim for Stanza cards to have simple effects, but may experiment with making them more interactive in the future. Alternate face cards is a thought I've considered, but if that were to come it'll likely be a while.

The intent for the "stat of choice" effects is that they're limited to Primary stats. By top card of the deck for the 7 of Diamonds, it means the current Stanza deck - I only came up with Stanza as a term shortly before upload, and a few spots missed that updated wording. There are a few areas I've noticed post-upload where the wording's inconsistent or ambiguous, but hopefully I'll have most of those fixed up in future updates. Thanks again for bringing some of these to my attention.

(+1)

For the events, yeah, I can see how there's a balancing act between making them simple (to speed play) and interactive (to add depth). I think you can find that sweet spot, though!

It makes sense that the "stat of choice" effects use the Primary stats. Though testing Udder to avoid being cursed is a pretty funny mental image! (Would the curse just bounce off it?)

And thank you for writing it! It's flavorful and well-designed, and I think the complete version has a lot of potential!