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Eye onYou's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #24 | 3.104 | 3.400 |
Overall | #31 | 2.434 | 2.667 |
Creativity | #33 | 2.373 | 2.600 |
Gameplay | #42 | 1.826 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think having a large map and have only one objective is really a bit too hard for the player
or if you can make a really intense and fun chase scene that's another idea
I like your aesthetics and art direction in this game. The map is quite big, I cannot find the key.
on Gameplay wise, I'm not sure how the Shovel work or where do I find a refill for lantern fuel.
Monster doesn't seem to bother me, which is good : )
I noticed the locked gate, not sure if it's the right one that I need to go through because it's not obvious enough.
here's my full playthrough in English, noted that I started in Thai but soon switch to English once I noticed that you're not Thai.
Thank you so much for your reply and this mega helpful video!
Yes, now I see there is some confusion about your next actions, we will work on that! and yeah monsters should be fixed!
To be brief: For gates you need to find a red key - which can be found in the tombs, and for digging a tomb you need to find a shovel first, which can be found around the tombs.
look good
I've wandered around in the forest and spotted the big tree. However I couldn't figure out how to get through the gate. It is a bit unclear when an interaction on an object does something, and what is required to activate it. For example if a key is needed for the gate, it would be good to give a hint that a key is required!
I like the PS1 look you were going for and I really like the monster models! They look very eerie, well done!
Thanks a lot for feedback, yeah we should add more understandable UI and we will!