I like the style and it's a neat idea being able to see the same scene from different view points! But I get motion sickness so I couldn't play too long and wasn't able to figure it out. It was hard for me to tell what was going on in the pictures too, and for some reason I couldn't type "Dwight" into any name field (it didn't let me type the H before the T).
Nice shader, really captures the Obra Dinn look. I liked the mix of mechanics: Free response for the names, marking statements false (although I'd like to also be able to mark them True, just as a way of marking for myself what I've verified), and moving things around on the pegboard. I especially like that the pegboard connects clues automatically. I did find the scenes hard to interpret, since the faces all looked so similar and were kind of hard to see.
I think I agree with your own self-assessment that this is a great prototype for a more complicated mystery but that the current story isn't much to write home about. Keep me posted if you make a bigger game with this model!
extremely cool style, the shader + hints of color here and there gives it a really good feel. i think you have a really good idea for the interface and mechanics, and seeing it update on the board is very clever. at its current state it feels a bit cumbersome to switch between suspects. the ‘A’ key doesn’t work with the folder too. maybe being able to switch suspects from the typewriter without going back to the folder would be good. then you can treat the folder for solved files only, so once the player has finished filling up info in the typewriter, they stamp the individual files. if it is correct, it would go to the folder.
i found it a bit difficult to discern the perspectives from the suspects’ view because it’s a fixed view and i can’t really move around in the scene and the faces are hard to see. perhaps more use of landmarks and colors could help. overall, it was good experience and i believe this has great potential. good job!
Comments
I like the style and it's a neat idea being able to see the same scene from different view points! But I get motion sickness so I couldn't play too long and wasn't able to figure it out. It was hard for me to tell what was going on in the pictures too, and for some reason I couldn't type "Dwight" into any name field (it didn't let me type the H before the T).
Nice shader, really captures the Obra Dinn look. I liked the mix of mechanics: Free response for the names, marking statements false (although I'd like to also be able to mark them True, just as a way of marking for myself what I've verified), and moving things around on the pegboard. I especially like that the pegboard connects clues automatically. I did find the scenes hard to interpret, since the faces all looked so similar and were kind of hard to see.
I think I agree with your own self-assessment that this is a great prototype for a more complicated mystery but that the current story isn't much to write home about. Keep me posted if you make a bigger game with this model!
extremely cool style, the shader + hints of color here and there gives it a really good feel. i think you have a really good idea for the interface and mechanics, and seeing it update on the board is very clever. at its current state it feels a bit cumbersome to switch between suspects. the ‘A’ key doesn’t work with the folder too. maybe being able to switch suspects from the typewriter without going back to the folder would be good. then you can treat the folder for solved files only, so once the player has finished filling up info in the typewriter, they stamp the individual files. if it is correct, it would go to the folder.
i found it a bit difficult to discern the perspectives from the suspects’ view because it’s a fixed view and i can’t really move around in the scene and the faces are hard to see. perhaps more use of landmarks and colors could help. overall, it was good experience and i believe this has great potential. good job!