10 entries were submitted between 2019-06-22 00:30:00 and 2019-07-13 03:30:00. 63 ratings were given to 12 entries (100.0%) between 2019-07-13 03:30:00 and 2019-08-01 03:30:00. The average number of ratings per game was 6.3 and the median was 5.
Criteria | Rank | Score* | Raw Score |
Innovation (what new way was the party building mechanic used) | #1 | 4.400 | 4.400 |
Graphics (how the game looks and sounds like) | #1 | 5.000 | 5.000 |
Fun (will this mechanic make players want to keep playing) | #1 | 4.400 | 4.400 |
Creativity (how the party building mechanic is handled) | #1 | 4.600 | 4.600 |
Storyline (what the tale you're telling with the game is) | #6 | 3.200 | 3.200 |
Criteria | Rank | Score* | Raw Score |
Fun (will this mechanic make players want to keep playing) | #1 | 4.400 | 4.400 |
Graphics (how the game looks and sounds like) | #2 | 4.600 | 4.600 |
Innovation (what new way was the party building mechanic used) | #4 | 4.000 | 4.000 |
Creativity (how the party building mechanic is handled) | #4 | 3.800 | 3.800 |
Storyline (what the tale you're telling with the game is) | #8 | 2.600 | 2.600 |
Criteria | Rank | Score* | Raw Score |
Innovation (what new way was the party building mechanic used) | #3 | 4.167 | 4.167 |
Creativity (how the party building mechanic is handled) | #3 | 4.333 | 4.333 |
Storyline (what the tale you're telling with the game is) | #3 | 4.333 | 4.333 |
Graphics (how the game looks and sounds like) | #4 | 4.000 | 4.000 |
Fun (will this mechanic make players want to keep playing) | #4 | 4.000 | 4.000 |
Criteria | Rank | Score* | Raw Score |
Graphics (how the game looks and sounds like) | #4 | 4.000 | 4.000 |
Fun (will this mechanic make players want to keep playing) | #5 | 3.667 | 3.667 |
Creativity (how the party building mechanic is handled) | #8 | 3.000 | 3.000 |
Innovation (what new way was the party building mechanic used) | #9 | 2.667 | 2.667 |
Storyline (what the tale you're telling with the game is) | #9 | 2.333 | 2.333 |
Criteria | Rank | Score* | Raw Score |
Innovation (what new way was the party building mechanic used) | #5 | 3.801 | 4.250 |
Graphics (how the game looks and sounds like) | #6 | 3.801 | 4.250 |
Storyline (what the tale you're telling with the game is) | #7 | 2.683 | 3.000 |
Creativity (how the party building mechanic is handled) | #7 | 3.354 | 3.750 |
Fun (will this mechanic make players want to keep playing) | #9 | 2.683 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Storyline (what the tale you're telling with the game is) | #5 | 3.578 | 4.000 |
Graphics (how the game looks and sounds like) | #8 | 3.354 | 3.750 |
Fun (will this mechanic make players want to keep playing) | #8 | 3.354 | 3.750 |
Innovation (what new way was the party building mechanic used) | #8 | 2.683 | 3.000 |
Creativity (how the party building mechanic is handled) | #9 | 2.683 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Graphics (how the game looks and sounds like) | #9 | 2.907 | 3.250 |
Storyline (what the tale you're telling with the game is) | #10 | 2.236 | 2.500 |
Fun (will this mechanic make players want to keep playing) | #11 | 1.342 | 1.500 |
Creativity (how the party building mechanic is handled) | #11 | 1.789 | 2.000 |
Innovation (what new way was the party building mechanic used) | #11 | 1.789 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Innovation (what new way was the party building mechanic used) | #10 | 2.066 | 2.667 |
Creativity (how the party building mechanic is handled) | #10 | 2.582 | 3.333 |
Fun (will this mechanic make players want to keep playing) | #10 | 1.549 | 2.000 |
Graphics (how the game looks and sounds like) | #11 | 2.324 | 3.000 |
Storyline (what the tale you're telling with the game is) | #11 | 2.066 | 2.667 |
Criteria | Rank | Score* | Raw Score |
Innovation (what new way was the party building mechanic used) | #12 | 1.342 | 1.500 |
Graphics (how the game looks and sounds like) | #12 | 1.565 | 1.750 |
Fun (will this mechanic make players want to keep playing) | #12 | 1.118 | 1.250 |
Creativity (how the party building mechanic is handled) | #12 | 1.342 | 1.500 |
Storyline (what the tale you're telling with the game is) | #12 | 1.342 | 1.500 |