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QC Delta: Facility's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #61 | 2.562 | 3.800 |
Audio | #75 | 2.023 | 3.000 |
Overall | #92 | 2.023 | 3.000 |
Gameplay | #94 | 1.888 | 2.800 |
Visuals | #95 | 1.753 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the concept and chaos a lot, but the controls are a bit too slippery for you to actually feel in control and be able to handle the chaos.
Thanks for taking the time to play, Deynum :) - I agree I think the controls could do with a little bit of an overhall, maybe give the player character a bit more friction to help the precision somewhat. (along with some analogue control with a gamepad!)
Really fun game!
I LOVE the camera movement. (the character jitters a bit, but that's fine!)
I felt at some point that there are too many bad shapes to possibly sort through, so the game kind of forces you into failing. Intended or not, it's a tiny bit frustrating and can sometimes make you feel like you're at the mercy of the RNG.
I like the music, I think it fits well. And the visuals, ohhh I love how the models works together.
Good job on this, wow!!! 3D games are much harder to make.
Thanks for the feedback! - I guess to an extent the chaos is meant to overwhelm you. I just didn't have the time to really refine the difficulty curve, it certainly does ramp up very... very fast! :D
The game bugs when you restart but the overall quality is good =)
i like the fluid camera movement :D
Thanks for playing and the feedback! - Indeed there appears to be a couple of bugs surrounding the restart. Main one being if you held an item when the game ended you can no longer grab things. In typical game jam spirit that bug only became obvious once it was submitted haha!
hahaha yes, no problem my guy, you did great !
Lol that's a perfect simulation of my daytime job, nicely done!
I had almost the same idea (check it out!) but your implementation is so much more elaborate