thumbs up for using the godot player sprite
Mallapp Studio
Creator of
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Thanks! The Ammo drops at a constant interval, there is a 10% chance of getting health instead if ammo. If you are on low ammo, there is always ammo (no health drop) and vice versa. So I did try to be not too rng-heavy… The intention was to give you an incentive to save some bullets and aim carefully and also to have phases in the game where you have to dogde without shooting to get to the ammo drops.
But it‘s great to get feedback so thanks a lot!
Very well polished and outstanding sound design & music!
Took a minute to understand that the player is confined to a circular area, maybe you could add some visual clue? Second, personally I was a bit confused by the debris flying into the player (collecting). It looks really nice but I always kind of thought they are bullets which I need to avoid.
Having said that, very very fun to play, well done!
I love it! Such a simple but great idea and very well executed. I could really see this developed further as a mobile game... some quick ideas: indicate the waiting times and somehow punish the player when some cars have to wait too long; more levels with more complex crossroads, add some trains, add people crossing the streets... etc etc huge potential there :)