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What platform should I compile for?

A topic by duat created Dec 30, 2020 Views: 85 Replies: 2
Viewing posts 1 to 3
Submitted

Windows, Mac, Linux or WebGL?

Host

WebGL is very nice for everyone, but if you have time exporting for all is best, especially in this order: WebGL (all platforms), Windows (my platform), Mac (higher market share than linux), then finally linux.

Submitted (1 edit)

Awesome. I'll export all from Unity for the deadline. Except linux cause I can't debug that at the moment