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A jam submission

YAPGView game page

Refill your batteries to avoid staying in a collapsing world by solving puzzles!
Submitted by Cypooos (@Cypooos), b33p_07, Torey Sound (@Krobkrua_sound) — 1 hour, 28 minutes before the deadline
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YAPG's itch.io page

In the gamedev's head...
This is my first Godot Game! Was very fun. Count around 1h of playtime. Music by us.

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Comments

Submitted

The amount of polish this game had for such a small time frame is surprising. The art is very cute, so are the sound effects, that alone makes me want to play it. But the puzzle design could use some work. I'll go off about that for a bit, and try to be constructive about it.

I got to almost the end of the game, yet I still don't know how 3/4 of the mechanics work. The way they're presented is somewhat confusing, I feel as though each puzzle type is introduced with very easy puzzles, and then it ramps up too quickly, which means that when I get to where I am being challenged on how well I understand the basics of a mechanic and how I can adapt to new uses of it, it's way harder because I hadn't had the chance to understand the basics. It feels as though some learning steps were skipped. Just to be clear, this is not a critique of the difficulty itself, just how the puzzles are presented. It's not that they're too hard, but that they're hard to understand. 

Other than that, beautiful game.