Art is the best I've seen yet. Gameplay left some to be desired
Lady Death's Head
Creator of
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Valid criticism! I definitely agree, variation of weapon, abilities and enemies was the last remaining thing to add, but unfortunately coding, drawing and editing sound effects solo is very hard! Normally I do go with a spooky vibe for my games, but building a solid atmosphere also takes a lot of work and iteration. Thank you!
I am looking for a composer to help makes tracks for an almost finished game, fast paced top-down shooter, sci-fi with body horror aesthetics. Thinking of a Synthwave/Darksynth soundtrack, but if you have any other ideas, they're welcome. I can show the current progress of the game and more details if you're interested. My discord: lady_deaths_head
Thank you!
https://dictionary.cambridge.org/dictionary/english/scavenger
https://en.wikipedia.org/wiki/Scavenger
The game's concept is wonderful and could have been explored more considering you didn't make full use of the 3 hours. The area where the player interacts could be way smaller since we don't use most of it. The puzzles were very cool, and although easy, I don't think that's a problem considering the time constraints. The music could use some work specially in the "popular royalty free sound effets" department. There is a website called https://freesound.org/ with millions of royalty free sound effects uploaded by users.
Score of 61. I could have definitely gone further but unfortunately the difficulty doesn't scale so I eventually ended my run manually. The game is very well done, the visuals are a highlight, the audio is very good (although I didn't like that breaking boxes sounds like a gun being shot) and the music as well. The core gameplay loop is sweet and I think it really reached its potential.
Here. Important to mention that the HUD keyboard doesnt show my arrow keys, but I am pressing them as well. I would also like to mention that when the in-game cursor moves, that's not me moving it. You can see that it's not me when I get out of full screen and move it outside the window while the in-game cursor is still in the same place. When the guy moves, that's not me either. I only press any keys after/before, so he just kinda moved on his own.