Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lady Death's Head

71
Posts
2
Topics
7
Followers
3
Following
A member registered Oct 03, 2021 · View creator page →

Creator of

Recent community posts

Art is the best I've seen yet. Gameplay left some to be desired

Valid criticism! I definitely agree, variation of weapon, abilities and enemies was the last remaining thing to add, but unfortunately coding, drawing and editing sound effects solo is very hard! Normally I do go with a spooky vibe for my games, but building a solid atmosphere also takes a lot of work and iteration. Thank you!

Great game but it doesnt run very well on web

Hit are insta-kill (nothing can go wrong) and enemies only do damage when they do the swing animation after they land. Thanks!

I absolutely adore this, you should make the bar increase slower and the hitbox for the valve bigger, because it's very hard otherwise, and I really want to play it again! It reminds me of the management and reaction speed you need in FNaF fan-games.

That was so good! The visual are great, I was shocked when the plant ate one of my guys, blood everywhere 😅

HS: 9011

That was... wow! Best game I've played so far, and I say this as a puzzle game enthusiast, your puzzles are great! The solutions are so creative! The only issue I had was technical and to do with character collisions. Phenomenal!

Neat idea. Love the art and the cutscene. It takes some memorizing and also have to stop and check the food menu, which I don't think is particularly engaging.

The floors are random! It's an endless shooter :)

Very interesting concept, great art, but I believe the execution could have been better, especially in terms of easing the player into the gameplay and better feedback to what the player did wrong.

The art is very well done, specially for the foods, but lacking on the background. The idea was very neat and I had a lot of fun, although the more you discover, the longer it takes to discover another dish, which kind of drags.

Fixed, thanks!

It's fixed. Thanks!

Fixed it. Thanks!

It's a shame that bug sneaked past the testing. Fixed it. Thanks!

I am looking for a composer to help makes tracks for an almost finished game, fast paced top-down shooter, sci-fi with body horror aesthetics. Thinking of a Synthwave/Darksynth soundtrack, but if you have any other ideas, they're welcome. I can show the current progress of the game and more details if you're interested. My discord: lady_deaths_head
Thank you!

Think of a very simple, singular gameplay loop and stick to it

Congrats on the win!

HS: 2115
This game feels very complete. It has a gameplay loop, enemy variations and the art and music is very neat. The reincarnation also got a laugh out of me. Very good.

My favorite so far, very good art and very good concept. Hitboxes are very janky though.

Very interesting submission

It definitely fits the pre-requisite. You have to kill your character to create anomalies

I love the concept. Controls could use some work, backspace is very far for a reset button and you can't reset without either clearing your anomalies or placing new ones. Max charge is also the most viable charge but it takes a while to charge it!

It returns as invalid

That's understandable. I didn't enough time to work on the levels. Glad you enjoyed the rest though.

(2 edits)

https://dictionary.cambridge.org/dictionary/english/scavenger

https://en.wikipedia.org/wiki/Scavenger

  • a person who searches for and collects discarded items.
  • The game's concept is wonderful and could have been explored more considering you didn't make full use of the 3 hours. The area where the player interacts could be way smaller since we don't use most of it. The puzzles were very cool, and although easy, I don't think that's a problem considering the time constraints. The music could use some work specially in the "popular royalty free sound effets" department. There is a website called https://freesound.org/ with millions of royalty free sound effects uploaded by users.

    (1 edit)

    This one's wonderful, could you release the soundtrack on youtube? I adore it.

    Score of 61. I could have definitely gone further but unfortunately the difficulty doesn't scale so I eventually ended my run manually. The game is very well done, the visuals are a highlight, the audio is very good (although I didn't like that breaking boxes sounds like a gun being shot) and the music as well. The core gameplay loop is sweet and I think it really reached its potential.

    I had more meaningful choices in mind but prototyping ate up most my time, so unfortunately I couldn't deliver. Thanks for the feedback!

    Very engaging! Loved the music!

    Problem is: my computer is good, this probably shouldn't be happening

    I love moths!

    (2 edits)


    Here. Important to mention that the HUD keyboard doesnt show my arrow keys, but I am pressing them as well. I would also like to mention that when the in-game cursor moves, that's not me moving it. You can see that it's not me when I get out of full screen and move it outside the window while the in-game cursor is still in the same place. When the guy moves, that's not me either. I only press any keys after/before, so he just kinda moved on his own.

    I'll send a video when I'm free

    Hello. So here's the thing, whenever I try the game on my browser, it's like the game plays itself, as if I'm watching a video. The mouse moves on it's own and so does the character, it's very strange. But I managed to get it to work on my phone. Very cool game!