I am looking for a composer to help makes tracks for an almost finished game, fast paced top-down shooter, sci-fi with body horror aesthetics. Thinking of a Synthwave/Darksynth soundtrack, but if you have any other ideas, they're welcome. I can show the current progress of the game and more details if you're interested. My discord: lady_deaths_head
Thank you!
Lady Death's Head
Creator of
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The game's concept is wonderful and could have been explored more considering you didn't make full use of the 3 hours. The area where the player interacts could be way smaller since we don't use most of it. The puzzles were very cool, and although easy, I don't think that's a problem considering the time constraints. The music could use some work specially in the "popular royalty free sound effets" department. There is a website called https://freesound.org/ with millions of royalty free sound effects uploaded by users.
Score of 61. I could have definitely gone further but unfortunately the difficulty doesn't scale so I eventually ended my run manually. The game is very well done, the visuals are a highlight, the audio is very good (although I didn't like that breaking boxes sounds like a gun being shot) and the music as well. The core gameplay loop is sweet and I think it really reached its potential.
Here. Important to mention that the HUD keyboard doesnt show my arrow keys, but I am pressing them as well. I would also like to mention that when the in-game cursor moves, that's not me moving it. You can see that it's not me when I get out of full screen and move it outside the window while the in-game cursor is still in the same place. When the guy moves, that's not me either. I only press any keys after/before, so he just kinda moved on his own.
The amount of polish this game had for such a small time frame is surprising. The art is very cute, so are the sound effects, that alone makes me want to play it. But the puzzle design could use some work. I'll go off about that for a bit, and try to be constructive about it.
I got to almost the end of the game, yet I still don't know how 3/4 of the mechanics work. The way they're presented is somewhat confusing, I feel as though each puzzle type is introduced with very easy puzzles, and then it ramps up too quickly, which means that when I get to where I am being challenged on how well I understand the basics of a mechanic and how I can adapt to new uses of it, it's way harder because I hadn't had the chance to understand the basics. It feels as though some learning steps were skipped. Just to be clear, this is not a critique of the difficulty itself, just how the puzzles are presented. It's not that they're too hard, but that they're hard to understand.
Other than that, beautiful game.
I think this one's the one. It's short, simple, straight to the point and still fun. Music is great, sound effects are great, visuals are great, and it plays super well. I genuinely don't have a lot to criticize. I suppose the upgrades could be a lot more diverse, and the mole enemy could have some better telegraphing of where it appears since one time it appeared under me and killed me but I'm probably just bad lol. This is a minor nitpick but I thought that carpet on the ground was an obstacle many times until I realized it was just scenery. Other than those minor things, the game was really fun. I think this is the one to win (maybe?).
This was definitely an experience. Not a whole lot to say about it, I did it's thing I guess lol. Would've done well with some music to amp up the weirdness. The style of the game kinda reminds me of hylics actually. I didn't know what I was really doing when playing so it just felt like I was drunk lol. Also the voice lines were really quiet I could barely understand.
I had a lot of fun playing it, it was really cool but really tough. One thing bugged me the entire time though, I don't really see a point in aiming? It seems like it moves your troops around but that's really it, which makes the gameplay a bit tedious. If you could, for example, shoot a powerful projectile from time to time, it would really add variation. Or if maybe you could aim where your mages will shoot. A change like that would really add a bit of diversity, which I think is what the game lacked the most. I had fun picking the upgrades though, the key was getting a really strong barrier of soldiers so that the inner troops weren't taken out. And the music was very good, very enjoyable. The poems as well were delightful. The art got me divided, during gameplay it looks good but the cutscenes were very squiggly and didn't fit in with the rest of the game. It wasn't really a big deal however. Liked how you did the theme too, pretty cool idea.
Oh wow, I loved playing this one, it's super focused on what it wants to be. The music sounds cool, the graphics are pretty nice, the gameplay is really good and fun, and the concept is honestly fantastic. Even though I don't have a lot to say about it and honestly I didn't make it very far (got some other games to rate), it was really fun and I enjoyed the execution.