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Hohwan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #13 | 3.104 | 3.400 |
Theme | #16 | 2.556 | 2.800 |
Horror | #17 | 2.373 | 2.600 |
Overall | #22 | 2.160 | 2.367 |
Creativity | #23 | 2.008 | 2.200 |
Story | #23 | 1.278 | 1.400 |
Gameplay | #24 | 1.643 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Feral Beast in your game?
Using sounds and model
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Nothing
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Comments
The soundscape, landscape design, atmosphere and lighting is quite spot on for the feral beast horror vibe. At first, I was a bit jumpy, even. The actual gameplay and story doesn't build much beyond that, unfortunately.
I had no time to read the intro, and had to look up the itch page to figure out what the point of the game was: to find the village by following the moon. A couple title cards playing out a little longer at the start could solve this.
At one point, I stood a few steps away from the Tiger just staring at it. It doesn't move. I turned away to see if it'd move towards me with my back turned, and when I turned back, the tiger was gone. If the tiger would come closer, even slowly, towards the player, it'd be much freakier.
The soundscape, landscape design, atmosphere and lighting is quite spot on for the feral beast horror vibe. At first, I was a bit jumpy, even. The actual gameplay and story doesn't build much beyond that, unfortunately.
I had no time to read the intro, and had to look up the itch page to figure out what the point of the game was: to find the village by following the moon. A couple title cards playing out a little longer at the start could solve this.
At one point, I stood a few steps away from the Tiger just staring at it. It doesn't move. I turned away to see if it'd move towards me with my back turned, and when I turned back, the tiger was gone. If the tiger would come closer, even slowly, towards the player, it'd be much freakier.
Good Atmosphere, but too short. Like CrimsonBulb i wandered around for 20 minutes.
I liked the tone and atmosphere. Unfortunately, when I started my initial run through, the direction I chose didn't seem to lead to any encounters and just left me wandering aimlessly until I hit an invisible wall. On my second run through, I went the opposite direction and had the encounter almost immediately. I had to approach and touch it to activate the ending though. There should probably have been either a smaller map or more numerous encounters. The intro text could also stand to last on screen a little longer since I felt I had to speed read it to understand the plot. That said, I did like the visuals overall and the sound effects were very atmospheric!
Thanks to playing our game! We will improve that as soon as possible