I think the atmosphere to the game was nice, and I thought the monsters were a good choice (surprised me a few time actually!). I unfortunately couldn't really figure out what the objective was. It seemed like the combat was throwing glass bottles, but this didn't seem to do anything to the monsters. I did eventually find the knife, but I still died quite easily, maybe a lack of skill on my part! There was a set of locked doors that seemed like the objective, but I also wasn't sure if this ending was a troll ending given the way the game actually ended for me (i.e. I was too curious about a piece of paper).
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Last night in church's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #16 | 2.460 | 2.750 |
Gameplay | #23 | 2.460 | 2.750 |
Theme | #24 | 2.683 | 3.000 |
Creativity | #25 | 2.683 | 3.000 |
Overall | #26 | 2.422 | 2.708 |
Presentation | #28 | 2.683 | 3.000 |
Story | #32 | 1.565 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme from the list did you choose to implement in your game?
The Grim Aftermath
How did you choose to implement your chosen Theme in your game?
The game is quite dark. And quite gloomy...
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Well, the game has a combat system. That is all.
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