Results
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
How clear & compelling is the game's central idea?
The Idea is good, but has more suggestion of what I will be doing in a game as opposed to a concrete direction. It could use more showing of what to do.
How elegant, useful, & intuitive are the game's mechanics?
THe mechanics are clear, and very well defined success-failure scales help with that. I do worry that the default target numbers are a bit high given the size of dice used.
How cohesively designed do you think the game is overall?
The game as a whole reads very easy, and seems to all go together very well, there was never a moment I felt lost reading it.
"It's a living" ends the introduction of this game, an old joke that still had me crack a smile. This game feels similarly comfortable, taking both a recognizable story trope of "ghosts who are ghost hunters" and polyhedral dice to create a statisfyingly simple system. At the same time this game does not rely on your comfort, and does a great job explaining the basics for anyone (not just someone who has roleplayed before).
One thing that could have used a call out is safety surrounding the themes of death. Suicide, murder, parent death, and other triggering material is all possible to explore in this game. That needs a litle a little call out of having a safety conversation before play begins.
The last thing that I think should be pointed out is how wildly variant the different dice combinations can create. Rolling a d10+d12 gives you between 2 and 22, which is big swing compared to possibly rolling a d4+d6 for a later action. Dice swings can be real fun though, and this game seems to be very comfortable interrupting that as some built in whimsy.
This is a game that I thought was especially interesting to see evolve over time, since each iteration I thought could work perfectly fine as a complete game! I found the theme of helping (or enforcing) ghosts pass on while navigating the afterlife and mortal attachment yourself to be very compelling, and I was similarly impressed with the mechanical synergies that reinforce that theme. I thought the tips for playing fate and principles for the game were quite good as well.
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