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17 entries were submitted between 2019-11-01 12:00:00 and 2019-12-21 04:59:59. 84 ratings were given to 16 entries (94.1%) between 2019-12-21 04:59:59 and 2020-01-02 04:59:59. The average number of ratings per game was 4.9 and the median was 5.

The Queen of Cups

by blake stone / fenced forest, nickwedig, Dead Tree/ jvan

Ranked 1st in How elegant, useful, and intuitive are the game's mechanics? with 5 ratings (Score: 4.400)

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CriteriaRankScore*Raw Score
How clear & compelling is the game's central idea?#15.0005.000
How elegant, useful, and intuitive are the game's mechanics?#14.4004.400
How cohesively designed do you think the game is overall?#14.8004.800

Triage

by katamoiran, breathingstories, Matt|Lieutier

Ranked 2nd in How elegant, useful, and intuitive are the game's mechanics? with 6 ratings (Score: 4.000)

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CriteriaRankScore*Raw Score
How elegant, useful, and intuitive are the game's mechanics?#24.0004.000
How cohesively designed do you think the game is overall?#63.8333.833
How clear & compelling is the game's central idea?#94.0004.000

Troupe

by nickwedig, Luke Miller, Matt|Lieutier

Ranked 2nd in How elegant, useful, and intuitive are the game's mechanics? with 5 ratings (Score: 4.000)

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CriteriaRankScore*Raw Score
How elegant, useful, and intuitive are the game's mechanics?#24.0004.000
How cohesively designed do you think the game is overall?#73.6003.600
How clear & compelling is the game's central idea?#143.6003.600

Ascending the Tower

by katamoiran, NotWriting, mags

Ranked 5th in How elegant, useful, and intuitive are the game's mechanics? with 5 ratings (Score: 3.800)

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CriteriaRankScore*Raw Score
How clear & compelling is the game's central idea?#34.6004.600
How cohesively designed do you think the game is overall?#44.2004.200
How elegant, useful, and intuitive are the game's mechanics?#53.8003.800

Haunting Ghosts

by NotWriting, katamoiran, gray

Ranked 6th in How elegant, useful, and intuitive are the game's mechanics? with 6 ratings (Score: 3.667)

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CriteriaRankScore*Raw Score
How cohesively designed do you think the game is overall?#34.5004.500
How elegant, useful, and intuitive are the game's mechanics?#63.6673.667
How clear & compelling is the game's central idea?#113.8333.833

Embers of Spite

by FrivYeti

Ranked 7th in How elegant, useful, and intuitive are the game's mechanics? with 5 ratings (Score: 3.600)

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CriteriaRankScore*Raw Score
How cohesively designed do you think the game is overall?#73.6003.600
How elegant, useful, and intuitive are the game's mechanics?#73.6003.600
How clear & compelling is the game's central idea?#123.8003.800

Cogito - unrestrAIned

by Ostrichmonkey Games, GameMaru, NotWriting

Ranked 7th in How elegant, useful, and intuitive are the game's mechanics? with 5 ratings (Score: 3.600)

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CriteriaRankScore*Raw Score
How cohesively designed do you think the game is overall?#24.6004.600
How clear & compelling is the game's central idea?#64.2004.200
How elegant, useful, and intuitive are the game's mechanics?#73.6003.600

Fae or Foul

by mags, neat things, pidj

Ranked 10th in How elegant, useful, and intuitive are the game's mechanics? with 6 ratings (Score: 3.500)

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CriteriaRankScore*Raw Score
How clear & compelling is the game's central idea?#94.0004.000
How elegant, useful, and intuitive are the game's mechanics?#103.5003.500
How cohesively designed do you think the game is overall?#103.5003.500

How the Goblin Left the Dream Garden, Or Did Not

by Dead Tree/ jvan

Ranked 10th in How elegant, useful, and intuitive are the game's mechanics? with 6 ratings (Score: 3.500)

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CriteriaRankScore*Raw Score
How clear & compelling is the game's central idea?#24.8334.833
How elegant, useful, and intuitive are the game's mechanics?#103.5003.500
How cohesively designed do you think the game is overall?#143.3333.333

All the World's a Stage

by Typhos Games, FrivYeti, blake stone / fenced forest

Ranked 12th in How elegant, useful, and intuitive are the game's mechanics? with 5 ratings (Score: 3.400)

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CriteriaRankScore*Raw Score
How clear & compelling is the game's central idea?#64.2004.200
How elegant, useful, and intuitive are the game's mechanics?#123.4003.400
How cohesively designed do you think the game is overall?#133.4003.400

Hunt

by Luke Miller, Typhos Games, Wasteland of Enchantment Games

Ranked 13th in How elegant, useful, and intuitive are the game's mechanics? with 4 ratings (Score: 3.354)

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CriteriaRankScore*Raw Score
How cohesively designed do you think the game is overall?#54.0254.500
How elegant, useful, and intuitive are the game's mechanics?#133.3543.750
How clear & compelling is the game's central idea?#153.5784.000

Shadow Pilgrimage

by Silver Garden Games

Ranked 14th in How elegant, useful, and intuitive are the game's mechanics? with 5 ratings (Score: 3.200)

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CriteriaRankScore*Raw Score
How clear & compelling is the game's central idea?#44.4004.400
How elegant, useful, and intuitive are the game's mechanics?#143.2003.200
How cohesively designed do you think the game is overall?#153.0003.000

Nested Tales

by mags, gray

Ranked 15th in How elegant, useful, and intuitive are the game's mechanics? with 6 ratings (Score: 3.167)

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CriteriaRankScore*Raw Score
How clear & compelling is the game's central idea?#84.1674.167
How cohesively designed do you think the game is overall?#103.5003.500
How elegant, useful, and intuitive are the game's mechanics?#153.1673.167

Sworn Protectors

by GameMaru, Matt|Lieutier, Luke Miller

Ranked 16th in How elegant, useful, and intuitive are the game's mechanics? with 4 ratings (Score: 2.683)

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CriteriaRankScore*Raw Score
How clear & compelling is the game's central idea?#153.5784.000
How elegant, useful, and intuitive are the game's mechanics?#162.6833.000
How cohesively designed do you think the game is overall?#162.6833.000