Thank you, it makes me happy to hear you say that! Thatās a big part of this little memory keeper. š„° And itās funny that you used the words you did, because the first name I had for this before I changed its whole aesthetic was āPocket Full of Keepsakesā š
Oh, thank you for the kind words. Youāve made my day! š
Iām also excited to see one of my games in real card format! (If it gets chosen for the set, of course! š )
Being honest and open with the assets I use in my games is very important to me. I do my best to credit the authors of those assets where I am able to. And I really do try to be open and honest with my designs, too (which is why I show most of the content and imagery of each card, while still hiding some of it to encourage people to buy it to see the whole thing š).
And if this honesty of mine about where I got my assets from, and which software/tools I used to make my games, inspires somebody for their own game or project or helps them in their own processā¦ well that would just be one of the best outcomes I could think of! š„°
Comments
Very on theme. This will make a nice keepsake at the end of a game too.
Thank you, it makes me happy to hear you say that! Thatās a big part of this little memory keeper. š„° And itās funny that you used the words you did, because the first name I had for this before I changed its whole aesthetic was āPocket Full of Keepsakesā š
This is such a cute little thing š
Can't wait to read the full text once I hold a copy of Tiny Library 2 in my hands ;)
Also, I think it's really cool how open/transparent you are with your materialāI wish, more folks did it that way š
Oh, thank you for the kind words. Youāve made my day! š
Iām also excited to see one of my games in real card format! (If it gets chosen for the set, of course! š )
Being honest and open with the assets I use in my games is very important to me. I do my best to credit the authors of those assets where I am able to. And I really do try to be open and honest with my designs, too (which is why I show most of the content and imagery of each card, while still hiding some of it to encourage people to buy it to see the whole thing š).
And if this honesty of mine about where I got my assets from, and which software/tools I used to make my games, inspires somebody for their own game or project or helps them in their own processā¦ well that would just be one of the best outcomes I could think of! š„°