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A jam submission

The Hunt(er/ed) has become the Hunt(er/ed)View project page

A MOSAIC Strict Tracker
Submitted by Imaginary Thomas (@imaginarythomas) — 6 days, 10 hours before the deadline
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The Hunt(er/ed) has become the Hunt(er/ed)'s itch.io page

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Comments

Submitted

Really love the style of it and the reversal aspect. 

 I have a few questions / typing notes if you are open to them.

1. Are you intending to use Query as in a question, or Quarry as in an animal being hunted?

2. In the first sentence, is there an "o" missing? The screenshot says "each time you attempt T track..."

3. Have you tried a test print of this? I'd be curious to see how legible the text is, scaling it on screen against a physical card I worry that the text will be incredibly small (as small or smaller than the often mocked Yugioh card efffect text). I've attached a photo example.


This did remind me that I used the wrong template (poker instead of the correct Bridge size) so thanks for that!


Developer(+1)

Oh my goodness you're right. Those are some glaring typos. I'll get those fixed

I tried a test print for one of my other entires with the same font size and it was small but reasonably legible. I've tried to pare down the text as much as I could while not making it too ambiguous. 

Thanks for the sharp eyes! 

Submitted(+1)

It took me a moment to understand how the target number vs number of successes work, but once I did I found this to be brilliant. Being able to turn the tables on a hunter is a great concept, and this would be the perfect addition to any game that has that scenario.

Submitted(+1)

Love the progressive/tracker mechanism used in this! Very well designed.

Submitted(+1)

This card is, to me, another great example for a concept that MOSAIC was made for. There probably aren’t too many scenarios where the tables between stalker and query turn that easily, but where that is the desired narrative, this fragment does a lot of the heavy lifting.

Although, I can also see a lot of potential fun in the process of coming up with ways to make this work with more “classic“ horror stories and, in doing so, offering the supposedly helpless a glimpse of hope.