Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Unreality/Strictness -- The Single-Page VersionView project page

A Six Elements Storytelling Game For 1-2 Players
Submitted by Dvaleris (@dvaleris) — 20 days, 20 hours before the deadline
Add to collection

Play game

Unreality/Strictness -- The Single-Page Version's itch.io page

How should this game be presented?

Reverse

Front and reverse of a single page

Spread

Left and right side of a two-page spread

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This looks like an intriguing concept and I'm really looking forward to playing it!

Developer

I would love to hear your experiences if you do!

Submitted(+1)

Thank you for sharing your game!

Developer(+1)

Oh gosh, I didn't realize you also did the (Un)Naturalist game! That's been on my to-play list for ages!

Submitted

Sweet, I'm pretty happy with the recent updates so I hope you enjoy jt! 


Back to Unreality, what would an example of the element binding look like? Would they exist / behave differently in each side of the Unreality/ Strictness barrier? I'm sure everyone will do it a bit differently but I'd be interested to see your early interpretationsof including the elements.

Developer

That's a great question! As with any rpg, a lot is open to player interpretation, but one example of Air warping in either dimension would be to rework the sounds from a hostile acquaintance's mouth, to be friendly, or white noise, or even silence. As a Strictness effect in That dimension, you can bind air by subjecting a supernatural flying effect to the laws of reality. Binding Air in This dimension would be something more prosaic, like persuading someone to leave the window open for healthful fresh air (and perhaps later an opportunity for escape.)

I do like how you picked up on the natural duality of the game, tho I did find in playtesting that it's difficult to enforce connections unless you take turns between dimensions instead of randomizing. I think it makes for a more artistic story if you connect scenes between dimensions, but I've found that that's also often beyond the ability of novices to role-playing. It's definitely something to encourage tho!

Submitted(+1)

Very cool! I look forward to trying this out!