I like the switching concept. One or two extra unit types would be neat. Good job !
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Stuck In A Simulation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usage of DOTS | #4 | 4.265 | 4.455 |
Gameplay | #7 | 2.959 | 3.091 |
Overall | #8 | 3.155 | 3.295 |
Theme | #11 | 3.220 | 3.364 |
Aesthetics | #11 | 2.176 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Usage of DOTS/ECS in this project
I utilized Unity's Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS) to implement key game functionalities:
Combat: Utilized ECS systems to find targets and manage projectile shooting mechanics efficiently.
Movement: Implemented ECS-based systems to handle unit movement towards targets and stop commands. I used Unitys ECS Kinematic Character Controller.
Spawn and Destroy: Managed entity spawning and destruction.
Damage and Collisions: Implemented damage calculations and collision detection.
MonoBehaviour scripts were used for integrating UI elements and managing high-level game logic.
Source Code Repo
https://gitlab.com/bened63/stuck-in-a-simulation/-/tree/6d7d8b53ed85b0959c3b6582d19848dd08cae4b4
Percentage of original art created for this project
1% - The 3D environment models are from a Synty Studios pack.
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