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Giten Touhou: Ancient Hell and Forgotten Gehenna's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme (Retroactive, Retrospective, Retro) | #19 | 4.136 | 4.207 |
Visuals | #27 | 3.933 | 4.000 |
Audio / Music | #29 | 3.390 | 3.448 |
Concept | #36 | 3.695 | 3.759 |
Overall | #47 | 3.085 | 3.138 |
Balance (Challenge and Fairness) | #55 | 2.441 | 2.483 |
Story / Writing | #56 | 1.932 | 1.966 |
Gameplay | #62 | 2.475 | 2.517 |
Use of Green (Green themes, style, use of Sanae/Mima, etc) | #70 | 1.254 | 1.276 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Saito(Seren), illusorybread, Skydragon98, NaoyaAmano
Streaming Permission
Yes
Touhoufest Showcase Permission
Yes
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Comments
ok the graphic style of this game is very cool!! But how many levels does it take to beat Alice!!!! tell me!!
The only real agency given to the player is how many enemies to fight before going to the next floor, and there isn't really any strategy to it, the optimal way to play is to defeat all enemies before moving on, so as to level up as much as possible. So, it's just farming and not fun. I'm assuming the procedural generation ate all the development time.
wake up samurai makai is overrun by demons it's devil busting time
Posting a comment to get the ball rolling. While I did most of the art for the game, I didn't actually play it until the jam ended, lol. It may look difficult, but combat is automatic, so just make sure you defeat enough enemies in each floor before moving on so that you can level up and get good stats. Also watch out for the moon phases; a full moon makes enemies stronger.
My thanks to all team members, it was fun working together.