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Procedural Danmaku's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #17 | 2.667 | 3.267 |
Music/Sound Design | #19 | 1.742 | 2.133 |
Gameplay | #21 | 2.722 | 3.333 |
Visuals | #23 | 2.014 | 2.467 |
Overall | #23 | 2.504 | 3.067 |
Story/Writing | #24 | 1.306 | 1.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
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Comments
Changing characters on death decreased my enjoyment of the game. Maybe it would be better if I could have chosen which character to respawn as. The danmaku patterns were good.
I feel Sakuya needs a buff, also, there should be a way to clear the screen after some time like "rechargeable bombs" or something like that.
Overall, really great game
Sakuya was originally so strong that she killed every enemy as they entered the screen, so I nerfed her a lot. Her 'gimmick' is that her bullets duplicate as they fly, so she does more damage from far away, so now that I think about it, I guess if you weren't trying to be as far away as possible from the enemies as you can Sakuya would be really weak.