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A jam submission

Procedural DanmakuView game page

Submitted by bro748 — 12 hours, 39 minutes before the deadline
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Procedural Danmaku's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#172.6673.267
Music/Sound Design#191.7422.133
Gameplay#212.7223.333
Visuals#232.0142.467
Overall#232.5043.067
Story/Writing#241.3061.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Bro

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Comments

Submitted

Changing characters on death decreased my enjoyment of the game. Maybe it would be better if I could have chosen which character to respawn as. The danmaku patterns were good.

I feel Sakuya needs a buff, also, there should be a way to clear the screen after some time like "rechargeable bombs" or something like that.

Overall, really great game

Developer(+1)

Sakuya was originally so strong that she killed every enemy as they entered the screen, so I nerfed her a lot. Her 'gimmick' is that her bullets duplicate as they fly, so she does more damage from far away, so now that I think about it, I guess if you weren't trying to be as far away as possible from the enemies as you can Sakuya would be really weak.