Mmm, good writing, good banter. And what a champ, that Rinnosuke counterpart.
Karob
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The game kept crashing immediately after launch. As it turned out, it didn't like me placing it in a folder named "EoSD isn't retro right Retro are games like Br◯ck Br◯◯k, R◯ckm◯n, Do◯◯ and Af◯◯rb◯◯ner".
Anyway, I was very confused and there wasn't nearly enough aliasing (is it even retro if the pixels aren't sawing at your eyes?) but I laughed and am laughing again now. Hehe. I like how catastrophically the b◯lls can multiply in the first game.
Task accepted. I will review the game.
Touhou: Ruukoto the Robot tells the story of a robot learning to perceive emotion and meaning within the world. The game is enhanced by the graphical representation progressively shifting from a data efficient representation to a view with more detail and color, evocative of human poetry. The game has light interactive elements with no failure condition. These elements allow the player to more comprehensively experience Ruukoto's journey and revelations. This concludes the summarization portion of the review.
I played Touhou: Ruukoto the Robot to completion. I experienced several uncategorized stimuli, and am making preliminary comparisons to the human emotional experiences in my database. I have noted a "desire" to repeat the stimuli experience from the music in Touhou: Ruukoto the Robot. I have identified a relevant bias within my rating procedures. As an objective being, I must report this error to my creator.
Function completed.
Yeah, they unintentionally ended up being frustrating. Part of the issue that that items prefer swapping over throwing. And the other part is that I couldn't find a way to allow the items to collide with other things but not with each other when using Godot colliders. (I just ended up not using colliders for some of the collision detection, but ran out of time.)