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Yuuto Ichika's One Time Wonder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound Design | #2 | 4.346 | 4.346 |
Story/Writing | #3 | 3.731 | 3.731 |
Gameplay | #3 | 4.192 | 4.192 |
Overall | #4 | 4.154 | 4.154 |
Use of Theme | #9 | 3.231 | 3.231 |
Visuals | #15 | 3.231 | 3.231 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
ChairGTables - lead developer, programming, art
Princess Sylvysprit - music compositions
Danny RG - art
Sonii - programming
david4jsus - programming
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Comments
The artwork isn't "high tier" but it really appeals to me. The music is great.
The first barrel at the beginning of the game bounced off the darn river (what the heck) and blew up in my face. XD It took me three tries to clear that door. (The door was the first boss, right?)
The spells were neat albeit unbalanced. Honestly, just throwing stuff was more enjoyable and didn't deplete "ammo", but more difficult enemies were still best tackled with spells. Good job with the enemies picking up stuff and throwing it at the player. I liked that. Good bosses too.
Really funny, the problem is, the flame attack is highly OP, and once you got the mastered version you can easily kill all the bosses remain, overall, really funny game
PD: Kokoro is my only waifu
Real nice although the player felt a bit too powerful, especially near the end. Having so many spells yet having to consume a catalyst to use them one at a time makes you feel like just tossing everything you get rather than use spells though.
Amazing to have been accomplished in 72 hours though great job guys!