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A Tewible Encounter VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #39 | 2.440 | 4.000 |
Gameplay | #43 | 1.982 | 3.250 |
Visuals | #45 | 1.982 | 3.250 |
Challenge (Tough but Fair) | #45 | 1.220 | 2.000 |
Overall | #47 | 1.830 | 3.000 |
Story/Writing | #48 | 0.686 | 1.125 |
Audio | #48 | 0.762 | 1.250 |
Use of Theme (LGBT Pride / Identity) | #48 | 0.686 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
hp78
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Comments
Micromanagement of multiple rabbits is my greatest weakness, thankfully it seems like taking damage wasn't implemented in time
Definitely a neat way of doing VR bullet hell with the re-positioning of guns around you real-time!
Disregard the Gman, bring your headset next jam you hear!
Maybe one day I'll get VR. Or maybe one day you guys will learn. But the former is probably more likely.
Tried playing this without VR; thought just the Toggle Audio button was bugged when I clicked it three times and the game closed each time, but then I clicked Play and that closed the game too. :(
Gameplay concept seems interesting based on that video, though I do wonder why it's rabbits getting grabbed and repositioned and not Alice dolls. Also lol the spellcard circle text.
Idea on day 1 was to put the cast of IN as the player's team. Had to spend a lot more time on getting the frames and system stable on vr before I started on the models and I only had Tewi and Reimu. So I improvised.
SteamVR is required for this game. You can run the game even without VR but you won't be able to do anything meaningful in it.
Submission is incomplete and you cannot die, but the general idea is there.
If you want to have a rough idea how it plays out to rate my entry, check out the silent gameplay video.
https://www.youtube.com/watch?v=Nxlcr6oe5BM
In-game audio was mistakenly left at a inaudible volume when submitting.