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PUPILS FIXED!

A topic by ThatTomHall created Dec 28, 2019 Views: 97 Replies: 1
Viewing posts 1 to 2
Host

Palo Blanco games mentioned that the pupils in sprites 98,99,101 were not dark blue (and thus not opaque) -- I found the same was true of the robot in 110 and 111. (Max must've made a mistake, heh.) Those are fixed in the files but feel free to make the pupils (or eye-screen on the robot) dark blue in your sprites.  Thanks!

Host

Also, the "ice" tile has one pixel off in tiling correctly, you can fix that.