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Drag The Goblins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #24 | 2.562 | 3.800 |
Visuals | #24 | 2.697 | 4.000 |
How much do you enjoy the game overall? | #24 | 2.562 | 3.800 |
How well does the game fit the themes? | #28 | 3.236 | 4.800 |
Overall | #30 | 2.382 | 3.533 |
Audio | #31 | 0.944 | 1.400 |
Did you make it in 3 hours (put 5 by default) | #32 | 2.292 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours and 48 minutes !!! we will do better next time ༼ つ ◕_◕ ༽つ
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Comments
Unfortunelly, I use Linux. So I could not play it and It'll be unfair to rate it! But it seems like a good one!
I was surprised how long I played (and survived) this one- I got to 592 seconds before deciding to just let the goblins take over the castle. It'd be nice to see the timer during gameplay, though I wouldn't be surprised if that was cut for time. The goblins are super cute, and I love the idea of turning a dropped object into an area-of-effect attack by shaking the ground. The ability to directly pick up and drop your enemies reminds me a lot of the old Flash game Defend Your Castle. Nice work!
I'm so glad you liked the game !
thank you very much for the feedback :))
Nice game, sometimes you want to grab the big one and 23 million other small ones are in the way and you cannot drag them out. Sometimes the game just don’t detect the OnMouseUp event and you are not clicking anymore and you can’t do nothing ’cause you have one grabbed. No audio. Nice mechanics i enjoyed the game and the fact that you can use the trees aswell. I love the 2D - 3D stetics! Nice game overall.
thanks a lot for the feedback : )
it's true that there's some problem with the OnMouseUp Event, we plan on fixing it later.
adding audio clearly is a priority, the game feel emply because of the absolute lack of sounds.