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A jam submission

Drag The RobotView game page

Game made for TriiJam #115
Submitted by ProBase — 2 hours, 4 minutes before the deadline
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Drag The Robot's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#34.7694.769
How much do you enjoy the game overall?#113.5383.538
Gameplay#153.3083.308
Overall#173.4103.410
Audio#202.9232.923
Visuals#213.0003.000
Did you make it in 3 hours (put 5 by default)#272.9232.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
5 hours

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Comments

Submitted(+1)

Nice entry.

Very annoying that you have to drag the boxes slowly and that reset if they touch.

Submitted (1 edit)

First of all the title is misleading, hahaha!

The concept was really good and I liked how the challenge gradually increased with each level.

There are a few technical problems which I think really need to be addressed though.. how the objects fall off the mouse pointer when you move it too fast is a cause of frustration especially on the 4th level and though it didn't mar the experience as much, how the icons react to the player even while on their idle points should be fixed though it did get funny at times.

The game's really solid otherwise and the animations are really well done. Nice submission!

(+1)

Nice game, however considering it's inspired by lemmings - it would be nice to have a pause button (to set up the blocks). Would make some levels less frustrating:)

Submitted(+1)

Hah You hoped I had a good time and I did. It was tricky but very enjoyable. As others have stated I had issues with dragging too fast or touching other slots, but still a very fun and well drawn/audio game!

Submitted(+1)

Cool entry and game!

It was a bit frustating to loose the power slots while dragging too fast or accidentaly touching other slots. But.. I enjoyed the game so much.

Submitted(+1)

nice game ...but i am too slow :)

Submitted(+1)

Fun and interesing game but sometimes frustrating that you cannot stop the player to put the boxes at place.

Developer(+1)

My original plan was very different, but the non stop robot idea came from the beginning. Maybe I should have done it more slow. 

But anyway, thanks a lot for playing and for the feedback!

Submitted(+1)

it’s really a nice game, even if you’re a little over the three hours it’s pretty impressive!

If you had time to make an update I think the most important thing would be to improve the drag and drop. If the mouse moves too fast it loses the grip on the element… when the levels start to require speed it’s hell. I think it shouldn’t be too hard to fix in your code.

Also I’m not a fan of the fact that the elements return to their starting point when they collide.

But I really enjoyed the game overall (’<_ ’

Developer

You hit the right spots I didn't like either.  The elements return to their starting point when they collide, for example, it was a way I found in the end of the developement to fix the bug that made the game unplayable. This 'fix' made the overall game experience completily diferent, but it was necessary to delivery something that works in the end. 

Thanks a lot for playing and also for leaving me this feedback!

Submitted(+1)

That was fun. Using UI-Elements as booster items to control movement is pretty neat although I never needed the weird yellow one. I think the idea has a lot of potential and you got a lot of work done in the given time.

For some reason the drag and drop doesn't always work - don't really know what's going on there. I think the robot is a little too fast and random - I just put the jump pads around the area and hope for the best. "Hoping for the best" doesn't quite fit the puzzle-like set-up of the game... 

I think you'd have to commit to a smoother platformer-experience or a slower puzzle approach. Both together kinda feel weird.

Still really enjoyed the experience - great entry!


Developer

I couldn't agree more. The original ideia was to make a puzzle game. But I should have spent more time in game level design. In the end, I'd did just something that could be pass to the next level. The yellow one should be used to increase speed, but in the end was not indeed needed.

Thanks a lot for playing and for your feedback!!!

Submitted(+1)

It's very visually busy, also I am not quite sure how to go about solving the puzzles, the icons told me too little about their function because of the animations.

Developer(+1)

The idea was to make something that didn't need explanations, but in the end, i got just confuse icons and too much noise on the screen! hahaha

Anyway, Thanks a lot for playing and for your feedback!!!

Submitted(+1)

Very well done! (I've already seen a jam game like this, but this one allows further changes after placing platforms, so this one is better :D) Nice work. 

I've even managed to finish the game which is a plus point ^^

Developer(+1)

Wow!! Thanks a lot for playing and for your feedback! 

Yeah, I'd played a couple of games like this, but it was the first time I attempt to make my own. It was a great experience!