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A jam submission

Body SnatcherView game page

Game made for the Trijam #116
Submitted by ProBase — 3 hours, 23 minutes before the deadline
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Body Snatcher's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#13.8753.875
Visuals#14.3754.375
How much do you enjoy the game overall?#14.0004.000
Overall#13.9383.938
Audio#43.2503.250
Did you make it in 3 hours (put 5 by default)#84.7504.750
How well does the game fit the themes?#133.3753.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours, I think I still needed more time to fix bugs.

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Comments

Submitted(+1)

nice concept, art and game play ...couldn't complete it, the player got stuck between 2 soldiers at the end...also the bullets work sometimes and sometimes not ...also reducing the delay between becoming a rock/block would give a better game play ...but overall awesome game... loved it !

Developer

I had to put the 'R' key to get to the checkpoint just cause this was happening. But even then sometimes it bugs and it's impossible to proceed. Bullets need some fixes. I agree with you, I should reducing the delay to turn on the rock!

Thanks a lot for your feedback!

Submitted(+1)

Wow a full game in such short time, with great art and environment. It was also a nice blend of challenge. Do the bullets do damage to other players? I like the idea of controlling others and how you can play with that to cause a chain reaction to the enemies.

Developer

Almost a full game. If we disregard the bugs ... hahaha ... Unfortunately, My code for the gun shoot didn't work properly at the end, so sometimes it kills. I will update it after the Jam ends. 

Thanks for your feedback!

Submitted(+1)

Well done! In only 3 hours? Crazy! I would have lower the timer before becoming a stone/cube when you don't move. It's difficult to use the "dont move" mechanics as it is I think. Apart than that, awesome job!

Developer(+1)

This was primal to the Jam and it wasn't working on the last 30 minutes of development. But I agree with you. I put a time of 0.3sec, I should have put like 0.1sec or no delay. 

Thanks a lot for the feedback!

Submitted (1 edit) (+1)

Good looking game, here is some things I have encountered:

  • you can kill multiple people by alt if they are close to posses one.
  • bullets sometimes don't kill other
  • you can jump from dead bodies and stand on them
Submitted(+1)

I would add: killing somebody in a climbing stair case might end up blocking you the way... (dead body blocking)

Developer

Yeah! I really wanted lots and lots of bodies all over the place! But I expended most of the time with the art, so the gameplay was compromised in the end! Cause I really really wanted to delivery in only 3 hours. So that was the result! 

But Thanks a lot for the feedback guys!

Submitted(+1)

Sure! I totally understand, I did the same :)