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A jam submission

Sneak AwayView game page

Submitted by nerik12034 — 13 hours, 45 minutes before the deadline
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Sneak Away's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#372.5742.700
How well does the game fit the themes?#452.8603.000
How much do you enjoy the game overall?#462.2882.400
Did you make it in 3 hours (put 5 by default)#532.3842.500
Overall#572.0982.200
Visuals#591.5261.600
Audio#640.9531.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
4-5 hours

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Comments

Submitted(+1)

A good experience given the the time restrictions.

I'd perhaps like to see the "distraction" range of the enemies, and perhaps make the player "hitbox" a little smaller. But a good slice of a game that could be added and added too.. e.g. a invulnerability dash would be nice, etc!

Submitted(+1)

I liked the concept of distracting enemies a lot.

Very fun to play through!

Submitted(+1)

I agree with McMac.

Also good job on creating multiple levels.

When I would concept to use projectiles as bait I would make it that it lands and stays for a while on the spot where the player clicked.

It also felt a bit weird that I could lure enemies through walls.

Submitted(+1)

A nice take on a classic concept. Great job on the different levels. My only criticism is the physics (hitboxes and collisions) seem inconsistent and could maybe use some tweaking.