Neato!
IcyPenguin_
Creator of
Recent community posts
Ayyyy, what are the odds?
Even though it's past voting time, I'll still play yours! I'd love to see what differs in our approaches.
Regarding "explaining ourselves better", we actually learned from the last jam that we did that intuitive in-game tutorials for jam games are an absolute necessity, because a lot of people got confused about how our last jam game controlled, and we took that feedback into consideration for this game.
Yes!! I always turn to Mega Man as inspiration for all of the music I make. I use the same instrument sets too. The turn-based combat was decided last minute. It was originally going to be an auto-fight, but we thought it best to give the players something more to do to be active.
Thank you for your kind words! :D
So believe it or not, buying characters was left on the cutting room floor. We called it the "hiring" system. We just didn't have enough time to implement it, and figured the thing people would want to customize the most would be their moveset.
Oh and thank you for the music compliment!! I love composing for my games.
Also yes, we're well aware of the game's accidental insanely easy difficulty, and we're equally sorry for that, but I'm glad you still had fun regardless!!
Art style reminds me a lot of Neutronized's games (in a good way!! I love that art style, so naturally I love this too)
Really creative concept.
Was gonna criticize the level select screen as unnecessary at first before I realized that it was the only thing that motivated me to complete the whole game since I knew how much content there was and how much I had left.
Also, love the squash and stretch on the ball. Not really the easiest thing to do with pixel art, but it looks great.
This is gonna sound like a weird bit of praise but I LOVE how the tutorials were handled in this game. No text, just purely discovery told through images tangible to the game world.
The concept is super creative and has a lot of potential, I just think the introduction of the main mechanic took a liiiiittle bit too long to get to. You could probably introduce it as early as stage 2.
Other than that, banger game. GG.
Hey guys, this is my completely justified and totally not joke review of Lakitu Simulator 2023. The racers all thanked me. This would never happen, as Lakitu is never thanked. Very unrealistic, 0/10.
Jokes aside, this game was very fun and I could play this for way longer than I probably should if I let myself. GG
This idea was actually sitting in a notebook of mine for like 3 years, so naturally, I too would want to see this be expanded upon. I just thought using it as the concept for this jam made sense. Now whether or not we'll actually continue work on it has yet to be seen. Probably not, but it's also a little too early to tell.
Yeahhhh, sorry about that. I know exactly what you're talking about. Here's the story: we tried to implement move memory, but no matter what we tried, it wouldn't work, and we thought it would be best to focus on building the rest of the game than trying to fix a bug that would just be annoying to players at worst. Glad you still had fun though! Thank you for accepting the jank :)
Heyyyy a Pico-8 game! Nice! Also, this was a really unique concept that I liked a ton! Would you believe me, though, if I told you that this was not the first isometric grid-based strategy game about insects that I've played? I'm not saying this is unoriginal at all, I'm just amazed at the fact that there's another game that fits those criteria lol