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Bar Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 3.308 | 3.308 |
How much do you enjoy the game overall? | #12 | 3.077 | 3.077 |
How well does the game fit the themes? | #20 | 3.692 | 3.692 |
Visuals | #22 | 2.923 | 2.923 |
Overall | #45 | 2.641 | 2.641 |
Audio | #49 | 1.308 | 1.308 |
Did you make it in 3 hours (put 5 by default) | #62 | 1.538 | 1.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
12 hours
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Comments
Game is great but at first I couldn't find the "meeting".
The wonky acceleration on the player character was so goofy it was fun! I know that's what you intended, so props to you!
I also love needing to do tasks around the office. It was a really good incentive to not just play it safe and hide in a corner.
Overall, very well designed, and I loved the title/end screen text.
For 12 hours though, I think you should have been able to add either a basic music loop or sound effects.
Otherwise, I very much enjoyed this one! Hats off to you!
Ya I ran into a lot of issues while coding (partly over ambitus and underskilled), more then half of the 12hrs was fixing things I did poorly or something I didnt understand and someone else was going to be sending me the sound for the game but that fell through ^^' (I could also be overestimating the time)
The light-hearted "frustration" of controlling the drunk dot makes for a fun experience.
The todo list might need one extra thing added to it, or Emergencies that pop-up to distract your attention away from the todo list.
(I see you've pretty much already had this exact feedback - oops! Great minds, eh!)
Pff, I'm keeping up with my work, have regular meeting and still feed the office fish while being up on brown productivity juice and having the courtesy to not urinate on the office floor...
I wish I could keep up that well when not drunk!
But for real though:
Neat take on the concept, funny presentation and good drunk controls.
It was a bit too easy to get into a stable cycle though (basically walking the mirrored route of the boss).
Maybe having random events where one bar drops suddenly very fast would help break that cycle and keep the game more interesting.
I like the concept and the slippery controls. The game can be a bit confusing to pick up though.