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TRI-OPS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #19 | 4.089 | 4.417 |
How well does the game fit the themes? | #23 | 3.395 | 3.667 |
Audio | #30 | 1.852 | 2.000 |
Gameplay | #31 | 2.083 | 2.250 |
How much do you enjoy the game overall? | #32 | 1.852 | 2.000 |
Overall | #32 | 2.520 | 2.722 |
Visuals | #33 | 1.852 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
1 hour 48 minutes
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Comments
yes. the enemy spawning on top of you was a problem I couldn't seem to fix, I`m thinking about switching game engines though, so hopefully my future games won`t have this type of problem.
There was a little lag from when you shoot that was a little annoying. It was also really easy to die from having the enemy spawn on top of you, so having a little animation or something for a second before the enemy spawned would have helped tremendously. Not too bad for less than 2 hours though.
I think I don't quite get the idea you had making the player a triangle :(
And sometimes, you die because the enemy spawns directly at your position.
But I hope you learned something while making the game!