This was a kind of silly, fun game. There was something extremely satisfying about the 3d elements from a 2d perspective. And the rapid fire bullets were super fun to shoot! Nice job with this game. It was a little lacking from the game play perspective, but that's understandable for a 3 hour game :) Good job!
sumdeos
Creator of
Recent community posts
Love the visuals in this game. The post processing you used really made this game pop, and the audio and camera shake added to it as well. Just a really clean, polished game, especially for being done in 3 hours!
The controls felt a little wonky to me. I wasn't really expecting a game that looked like this to have only 4 directions of movement rather than floaty, spaceship like movement. Having the bullets go exactly to the mouse position rather than just in the direction of the mouse took some getting used to as well.
This game definitely has potential for a full game to be built around it, rather than just some boss fights! Awesome job!
This was a really neat game. My biggest problem was it took me a while to realize that the Time Bubble was the diamond item at the bottom rather than the grab circle that appears around the character, so I was really confused why my key kept resetting. Once I figured out how that all worked the puzzle was fun to solve. I would probably play a full version of this game!
The graphics look great, nice job on that! I think the core concept here was cool and I think with some more polish this would be a great boss for some sort of scuba diving game. I do think the bosses second state of just swimming around randomly was a little boring. I think having the ability to shoot a harpoon or somehow move the bombs towards him during this state would have really added to the game play rather than just waiting for him to start chasing again.
The game was a bit stale after a while. It would have been nice if their was more difficulty progression as you score more points. I made it to 7,000 points before stopping as it wasn't getting harder. Maybe the asteroids could go faster/spawn faster as you get more points. The art and audio was nice though.
Game was definitely a little buggy with the start button and after losing and hitting play again I couldn't move. The concept was neat, although I initially assumed that I would overheat faster when sprinting but since that didn't seem to be the case. I also wasn't clear that your overheat would only go down after you delivered a box rather than by just standing still.
Nice boss fight! I missed having auto fire in the game and it also felt a little easy as the boss only moved between 2 points in the first phase. I think adding increased speed or some randomness to the attacks before the second phase would have increased the difficulty and the fun. Good job though!
Neat concept. The game seemed really easy but I think was maybe just a bug because I could just keep rolling and moving without ever ending my turn and giving the Minotaur a turn :). I assume I should have only been able to roll once per turn in which case I can see some neat strategy to the game play. Besides that, the rest of this was pretty good for only 3 hours!
Great boss fight. The different phases felt like they had good difficulty progression, and I enjoyed the art and audio. Having the fire direction dependent on the phase felt a little weird, especially in phases where the boss could wind up behind you so you couldn't hit it from certain positions, but was understandable given the time limit. All in all this was a good entry!
Agree that a health bar for both player and boss would have been helpful.
I really liked the art and the screen shake when you hit an eye / they hit you. The gameplay itself felt too repetitive after 5 or 6 eyes, especially since you can't die. Having new eyes shoot faster or different types of projectiles I think would have added to the fun. Good job for your first jam though!
I was able to win by sitting in a corner and cheesing it. I think if you had moved the blocks to more random locations to prevent having a choke point it would have helped. For such a short time of working on it though, it was pretty good. A neat little boss fight although I'm sure it would have been more fun if you had had a chance to implement those other mechanics.
Thanks so much for playing and for the feedback! Having the characters move and having waves that increased in size as you play was definitely the original plan. When I started running out of time to finish it though, I had to cut back on the scope.
I’d like to make a larger version with some of those changes in the future once the game jam is over!
Neat game! The only thing is that it would be nice to have something for the player do other than just move around. I liked the idea of only letting the friendly squid attack, so maybe just having some waypoints or goals for the player to go around and discover would help keep the game from getting too repetitive.
Neat game! I liked being able to sacrifice some of the shapes in order to be able to make progress for the others. The biggest thing I noticed was that having to go into the pause menu to restart a level was kind of annoying. Since the game doesn't use the mouse it would have been nicer to just be able to press 'R' or something to restart a level.
This was a great start to a game! I was only disappointed that there wasn't more to play through (though understandable for only having a few hours a day - I did the same!) The shield mechanic especially was really neat. The only real problem I had was at the very beginning where I didn't realize you had to stand on the platform with both characters to move it.
All in all this was a fantastic little game and I hope you expand it out!
Interesting game. I think having something like a time limit to finish the drawing would have been fun, as well as some options for smaller drawings as these took a while to do. It took a little while to figure out all the controls so having them labeled or marked better within game would have been helpful for me.
A neat entry all in all!
This was a really well designed game! I enjoyed playing through it although I agree with a few of the other comments that some of the repetitiveness (such as doors) would have been nice to be able to skip with the 'E' button. I thought the story behind to game was spot on and really enjoyed seeing the characters grow together even though it was for such a short time.
Awesome job on this!