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Too Many Eyes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #14 | 3.465 | 4.100 |
Audio | #22 | 2.451 | 2.900 |
How much do you enjoy the game overall? | #24 | 2.704 | 3.200 |
How well does the game fit the themes? | #25 | 3.381 | 4.000 |
Gameplay | #27 | 2.535 | 3.000 |
Overall | #29 | 2.747 | 3.250 |
Did you make it in 3 hours (put 5 by default) | #32 | 1.944 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
8 hours
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Comments
Wow, amazing art work. Loved playing the game, was a little difficult. Would definitely play a full game version of this.
Thank you for all your feedbacks.
Even with so much flaws, it was fun to make and I undersand the craze of this game jam.
@Soja, if I have time, maybe I'll try to finish it :)
@sumdeos, you're right. I'll try to figure how to keep the player engaged with less repetivity.
@SuperSjoerdie, thanks for the comment about the screen shake, it took me waaaaay to long to do it correctly, but it's how we progress I guess :)
@ProBase, I know, i didn't code the loss state :D
I think I'm invincible! The shoots are inconvenient, but don't harm me! Nice game! Congratulations!
Good graphics! Maybe you can elaborate on the idea further after the jam to make it even better :)
I really liked the art and the screen shake when you hit an eye / they hit you. The gameplay itself felt too repetitive after 5 or 6 eyes, especially since you can't die. Having new eyes shoot faster or different types of projectiles I think would have added to the fun. Good job for your first jam though!
Nice entry! Especially for your first game jam (congratulations btw :D). The game did feel a bit pointless because of the lack of a win/loss state, but the other elements (especially the feedback system, with the screenshake and all) were really good. Keep up the good work!