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Aim Assist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #3 | 3.636 | 3.636 |
Visuals | #3 | 4.273 | 4.273 |
Audio | #3 | 3.636 | 3.636 |
Gameplay | #4 | 3.364 | 3.364 |
Overall | #4 | 3.500 | 3.500 |
Did you make it in 3 hours (put 5 by default) | #9 | 3.273 | 3.273 |
How well does the game fit the themes? | #12 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours
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Comments
Fun little game! Would have liked to be able to lock onto more than one enemy at once though.
Interesting concept.
The concept was interesting, but I felt the game idea was a bit constrained by the time limit. During the game I had hoped for being able to target multiple enemies, or somehow slowed down some lanes.
It felt unfair with the slow UI, and getting ten targets split up on the far-most left and right lanes.
With some more time I hope to see this game expand on the idea. Best of luck!
Thanks for the feeback!
Yes there are definitely areas to expand on if it wasn't made in such short timeframe. The best you can do with multiple in one lane is to wait for the panel to shut and open again.
Just so I know what to improve, which part do you mean by slow UI? player walking, clicking enemy and red button, or the gun firing animation?
700! It's a cool game.
I liked the visuals! Took me a second to figure out what I was doing, though.
Then again, I “had to look for it” (ba-dum, tss!).
Cool concept.
Like the music and the graphics but the game was a little confusing at the start