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Two Separate Gorillas

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A member registered Jan 12, 2019 · View creator page →

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Very neat concept and I love the presentation! However the controls are a bit iffy and the scaling can teleport you at times.

Managed to bug it where if I died while holding a ladder I could move around like I was on a ladder everywhere which made the level trivial.

Very neat idea! Reminds me of Patrick's Parabox or Sokosoko.

Like the feel of it but for me whenever I fell off the bottom it didn't respawn me and basically softlocked the game?

I tried playing it but it didn't seem to be shooting at the enemies when the ammo boxes were entering in the turrets?

As a fellow Pico-8 user, this is very neat! Looking forward to playing with it after the jam ends.

That music is a bit loud on startup! Would appreciate a volume slider or a slightly less piercing intro.

It's a good start! I noticed the jump you could only do with the glide mechanic which was a neat inclusion. I hope you keep working on it.

It's a neat concept! It took me a minute to figure out I needed to weigh the eggs relative to each other (Because all the eggs were lighter than the scale weight options) and see which stood out. The ruler also didn't help as they were all the same size. I like the idea of the added time pressure aswell.

There's other things you could introduce to check, like candling eggs as another way to check.

Congrats on submitting!

No idea how it fits the theme of "Built to Scale", but I had fun!

One comment I have is on the game over screen, it took ages to tick up to however much damage I did. If that could go faster it would be much appreciated!

Neat idea! In practice the scaling was more of a time limit than a real obstacle; it would have been neat if there were things you could only go through if you were a certain size. I liked how you mixed it up with the twists on the levels, although I think the size bar was out of sync with the maximum size you could be to get through the portal. There were times I got to the portal before the bar filled up and I couldn't go through.

Good work!

Good job for your first game jam!

Felt like my ant got stuck in the walls and caught on the floor a lot in the game. I think it would be interesting if the ant moved slower when the plank was heavier or maybe he could drop the plank to make a bridge.

Very good game! However I got stuck what feels like pretty early on with the next jump after the toilet paper being very difficult so I think the level design may need some tweaks.

Other than that great job!

Main thing I noticed is I seemed to get stuck on random bits of the floor a lot, but then I would jump and not get stuck on them anymore?

This idea definitely has room to grow with different types of runes/limiting uses in a room etc. Good work!

Fun game! I love the split up UI to showcase everything you need and the sus meter as a mechanic to stop you just going wild shrinking and growing the hole. I wonder if being able to move the hole a bit could be interesting.

Great work!

I smiled!

I like how all the pieces move then fall over once the physics kick back in.

The dice is very hard to aim at pieces. I'd love some indication as to where it will land!

Love the art! My main critique is that all the enemies are fairly trivial to deal with? I'd like more different enemies to fight.

Good work!

Noticed a bug where you can spam the dirt and it keeps adding oxygen, which would either be a benefit or a pain depending on the situation.

I love the chill aesthetic of it and how you made the terrarium look so cozy! I do wish there was an undo button and not just a "restart" button though. Good work!

I like the vibe but I couldn't turn around fast enough to really spit at the people trying to beat me up?

Bussin!

I loved the fact it has voice acting and the style of the game. Main feedback is the turning circle of the ship makes it very hard to actually hit the drones in the time you have before the shields go down again.

Good work!

Heads up, your exe build isn't marked properly so I can't download it through the itch app.

Great work! Love the play on the scale theme and how smoothly everything zoomed.

My main complaint is that the point at which things fork when you zoom in feels a bit too far out at times so it goes one way when it should the other. Also the order I discovered the numbers in was different so had to try all combinations.

Apart from those little things I thoroughly enjoyed it.

Neat idea, but I would love an indication as to where I am going to launch myself. Right now it's very confusing!

Very tough game! The obstacles are all so close together it's hard to know when to jump and when to dash!

Great game! Loved the use of treadmills to get up speed to break things and how the puzzles make use of the size aspect.

Adorable art and I loved the scaling of the story (Going from individual hive cells to taking over the world). Great work!

Love the idea! I think it's a bit backwards currently as you just grab as much as you can and hope for the snail's order to fit that. Maybe if you got an order, then went to collect parts, then made the shell that would work better?

Love the art style too. Good job!

Very chaotic artstyle! Having left/right and shrink/grow overlapping as much as they do makes it very difficult. Maybe map scaling to the scroll wheel or O/P or something?

Neat idea! I like scaling out into bigger puzzles, and previous puzzles being an element of the next puzzle.

However no undo button made it difficult and without knowing the full order it's hard to really plan out where you place things without a lot of trial and error? There were some levels I sort of lucked into finishing.

Keep at it!

I always love to see more Pico-8 games! It's a fun idea and I love the feeling when you explode and the screen changes. Great job!

Very creative game! I will use non-chromium browsers from now on.

Great game! Has a good sense of humor and makes the snake gameplay more interesting by introducing more things to avoid. Fantastic work!

Love the aesthetic! I like the idea of having to apply modifiers mid fight to beef yourself up and nerf your opponents. One problem is when some parts get small enough they are hard to click on. Maybe have buttons on the side so you can always click on certain parts?

Fantastic game!

Few comments:

  • I could squeeze above or below boxes sometimes when I didn't have enough band members to break them.
  • Some of the edge collision on the towers from below isn't fun and can stop you from getting through doors.

But apart from those small things I thought it was great! Very good job.

That pen scratching sound effect in the background of the 2d ones was like nails down a blackboard for me. Make it stop!

Otherwise fun little game.

Very good looking game! And I love the ability to throw things below the scale and they reappear on that side. One comment I have is it felt like I could get away without scaling any blocks for the most part and just throw and drop things? Maybe making something that can't be lifted and thrown but can be scaled might be a neat mechanic.

Good work!

Neat idea! Love how slimes run after the crown as the important part and the idea of being able to use obstacles to shrink.

One thing I would change is the charge to jump mechanic which feels off for a platformer.

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Got a bug where it forced me to place the blank spaces while I still had one turtle remaining.

Definitely goes in hard and fast with those grid sizes! Very fun idea but I think starting off smaller would make it easier for the player to ease into it. I also think that having a failure state for this game isn't needed. Just let people trial and error it out!

Good job!

Visually it looks stunning! One of the best looking games I've seen this jam.

It felt like there wasn't any reason not to deduce everything to make the exact amount? I know there is a high score incentive but there wasn't any real reason to just chuck stuff into the forge blindly. Maybe if the starting money was far lower so you were forced to risk it at times.

Good work!

Broke it! I was near the top of the screen trying to place something down after picking it up and realising I couldn't hit a jet.

Fun game otherwise!

Fantastic game! I loved how fluid climbing felt and how simply everything was explained through gameplay. Great work!

(Slight complaint in that saying it has "harsh, high contrast graphics" on the first screen then the game not having any is misleading and can prevent some people playing a game they otherwise would be able to.)