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A jam submission

GravitateView game page

Don't fight gravity, harness it.
Submitted by daves84 — 12 hours, 6 minutes before the deadline
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Gravitate's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#15.0005.000
Gameplay#53.7143.714
How much do you enjoy the game overall?#73.4293.429
Visuals#83.4293.429
Overall#83.4293.429
Audio#111.5711.571
How well does the game fit the themes?#113.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2.5 hours

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Comments

Submitted(+1)

Neat idea - would like the velocity to reset between screen. It got a bit crazy

Submitted(+1)

cool graphics and gameplay concept. it tends to get frustrating when the ball is out of screen view

Submitted(+1)

I like the physics-based idea. Nice simple design. Only issue i had is sometimes  don't know where you are  because the 'ship'  is off screen a lot of the time.  And sometimes it's too easy, because the ship lands in the portal without doing anything. 

Developer

Thanks, I originally put in arrows along the edge to track the position of the ship off screen but I found them too distracting and took them out again. I’ll take a look again once voting is closed.

Submitted(+1)

Neat idea!

Submitted(+1)

Simple but very effective ! I had fun with your game :)

Maybe the acceleration (and velocity) is a bit high, especially when we are off screen.

Developer

Thanks! That’s a great score. Yeah, I ran out of time for tuning the acceleration but I hope it adds to the challenge.