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jhanson

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A member registered Dec 15, 2016 · View creator page →

Creator of

Recent community posts

Gotta fire ‘em all!

Thanks!  I'm glad you enjoyed it.

I can't speak for the other person, but personally I don't view it as cheating.  The rules for this jam allow for games to go over the time limit - you just lose points on the "made in 3 hours" category.  Cheating would be if you spent 20 hours on it and said you spent 3.  Or if you claimed the assets were yours and they weren't.

Heck, mine went into overtime a bit this time too.  It happens.  There are some where I would have placed higher if I hit the 3 hour goal.  Sometimes an idea just takes a little longer to come to fruition.  Sometimes the resulting learning is worth it.

Thanks.  Yup, it's a short one.  It packs a career's worth of frustrations into about 2 minutes of gameplay.

You sure like games that have cookies in them!  :)

I liked that you made multiple levels/challenges to unlock the last one.  And I thought the challenges were pretty fun and controlled well.  You have to watch out using images/characters that you don't have rights to though.

I really enjoy the clean look and the vertical screen wrap mechanic.

Good use of the theme, and I like the idea!

Really fun, and fits into your string of space-themed games!

Gorgeous game!

Ha!

Thanks!  I'm an old-school gamer and am having some fun experimenting with different styles here with the jams.  I had never tried a 4-color aesthetic like that before, but I like it.  I spent too much time on the style to put much meat in the game, but I could totally see myself making a longer game in this style (with actual options and choices).

Thanks.  More than once I've had discussions with friends about what unconventional super powers we would like.  I can't say this one ever came up.

Thank you!  I appreciate the kind words.  It was fun to make.

Thank you!  I saw that the jam didn't have many entries so I whipped this up.  

The voting this time around is public because there are so few entries, so if you get a chance, please head over to the jam page and rate them.  And bring your friends!

My pleasure!  I really like the idea.

Thanks!  Yeah, if I had more time I would have done a tutorial level to show how the win condition works.  But I think I had about 20-25 minutes left and only two levels, so I just did what I could to crank out something people could play and hoped for the best.  :)  

Glad to hear you like the audio.  I was trying to improve on that since it was my lowest rating in all my other Trijam entries.  I found two "splat" sounds I really liked and play them at different pitches and volumes.  One splat for horizontal collisions, and the other for vertical.  I change the volume based on the size of the blob - bigger blobs make louder splats.  I wanted to increase the volume based on the speed at which they hit the wall or ground, but found that to be too complicated for the time allotted (at least for me).  The pitch is random just to give it some variety.

Thank you!  The GameMaker physics really are nice, and way easier to use than I would have imagined.

Thank you so much! I know my graphics don't touch yours (which are awesome!), but I'm glad to hear that the effect was still nice.  I hope to add some more levels post-jam because there's a lot I wanted to try but just didn't have time for.

Thank you for the kind words!  I think I’m going to upload some extra levels post-jam, and I can definitely see myself using the slime mechanics in other games. 

Happy to share!  

I'm not really sure when they added them to GMS2 or if it's been there all along.  I didn't start using it until version 2.3 (which I understand had a bunch of updates over GMS2).

Thanks!  

Regarding the win conditions, I would have loved to have put a tutorial in there to make it more obvious but just didn't have the time.  I tried to sort of demonstrate it at the beginning by having that exploding block immediately slide down the slope and move the tall blue block off the pressure plate.  That was my "Oh crap, I have 2 minutes left" attempt at a tutorial.  Haha.

As for the slime, the game is made with GameMaker Studio 2.  There are some built-in soft-body physics that I'm taking advantage of.  In that, I set the slime up with the following flags:

slimeflags = phy_particle_flag_spring | phy_particle_flag_viscous | phy_particle_flag_water;

That combo of flags makes particles that are bouncy, tend to stick together (and a little bit to other things), and flow like water respectively.

When I fire the gun, I make a group of particles like this:

physics_particle_group_begin(slimeflags, phy_particle_group_flag_solid, _x, _y, random(359), lengthdir_x(o_gun.gpower,o_gun.image_angle), lengthdir_y(o_gun.gpower,o_gun.image_angle), 0, c_white, 1, 0.5, 2);

physics_particle_group_polygon();

repeat (irandom_range(3,8)) {

physics_particle_group_add_point(irandom_range(-2,2)*15, irandom_range(-2,2)*15);

}

blob = physics_particle_group_end();

So what I'm doing is creating a polygon that has between 3 and 8 corners centered around the tip of the gun (at _x, _y) , at a random angle, with a velocity based on a variable called gpower that I have as part of the o_gun object.  The 0.5 that you see in the physics_particle_group_begins line is the strength of the bond between the slime particles.  If it was a 1 it would stick together and be relatively hard.  0 would pretty much break apart on impact.  I picked 0.5 because it made it pretty stretchy but little bits can still break off occasionally.

It's not shown here, but I also run a check to make sure there are enough particles of slime so that they come out a relatively consistent size.

Since I made it, I've spent more time than I'd like to admit just shooting the slime at the wall and listening to the splat.

Thanks! Glad you liked it.

Thank you!  Glad you enjoyed it. :)

Great pixel art.  I'm not sure how I'm supposed to kill all those bats with only one or two bullets though.

Same here.

Nice art and music!

Fun art style!

This says that it was uploaded over a week before the jam started. 

Cool art style and great use of the theme.

Fun art style!

Yo dawg! I heard you like guns, so I put guns in your guns so you can shoot while you shoot.

Nice looking game and perfect take on the theme.

Very solid entry!  I like the mechanic, and that's definitely a big gun!  If I were to add anything, I'd make it so you can shoot your friends so you can't spam shots without repercussions.

Nice start on a top-down shooter!  I like the callback to your previous entries in the story.

I like this one a lot.  The shot variety was a great idea.

Wow, great work especially so quickly.  I like the lighting effects on the torches.  I do wish the gun rotated faster like some others have said.  Maybe have it track the mouse or something.  Good take on the theme!

I really like the idea of this one.  Mixing colors is a neat idea.  I had a bit of trouble with the controls, sometimes finding it difficult to spin my color guns.  The graphics were simple but nice.  Good job!

I love the look of this one.  It has the feel of kids' toys, like they're Lego ducks or something.