Excellent implementation of the theme! Well done! :)
Play game
Flippin' Quick!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 3.373 | 3.556 |
How well does the game fit the themes? | #5 | 4.006 | 4.222 |
Did you make it in 3 hours (put 5 by default) | #7 | 3.584 | 3.778 |
Visuals | #7 | 3.162 | 3.333 |
Overall | #8 | 3.250 | 3.426 |
How much do you enjoy the game overall? | #9 | 2.741 | 2.889 |
Gameplay | #11 | 2.635 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3:45
Comments
Great work ! I find it impressive to see people making 3d games in less than 3 hours. Definitely a big challenge and you did very well.
Thanks so much for playing and thanks for the feedback!
Haha! In that case, I’m very glad I turned the difficulty down before submitting :P
In the description of the project there is a section that contains links to the source code and a live stream of me coding up most of the project. Unfortunately, I messed up the record on my last session (didn’t hit the stream button so I was talking to myself for 2 hours). The only piece that is missing from the last bit is how I made the UI, all of the game play code was part of the first 2 hours.
Here is what it looks like on the game page where I put the links to the stream (just for future reference)
Also, here are the links:
I streamed the majority of the development for this game. You can watch the streams here: Captain Coder Live
The source code is also available here: github.com/jcollard/trijam-149
Great and fun game! I really like the devlog streams. It's always impressive how quick and elegant you code...if anyone ever looked under my Hood, any good coder would drop dead.
I like how the game feels and it feels and looks like a 3hr game! Might be my favorite jam submission :)
Thanks for playing. I’m glad you enjoyed it. I almost didn’t join the jam this weekend and I’m very glad I did. I like this one so much I might actually rebuild it to be a “real” game :)
Also, I appreciate that you checked out the devlogs.
<ramble>It’s been interesting doing those as well. Planning on these is super important to make sure I know what kind of functions I’m going to be writing ahead of time. It also helps that I have about 25 years of programming under my belt. I personally feel like my code on these prototypes gets super funky by the end. I definitely think of the coding as “throw away” which often seems to bite me in the butt. If I go back, I’ll be starting this project from scratch and architecting it a bit more.
</ramble>
Leave a comment
Log in with itch.io to leave a comment.