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Warp Tag's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #31 | 3.778 | 3.778 |
Gameplay | #53 | 3.111 | 3.111 |
How much do you enjoy the game overall? | #68 | 2.778 | 2.778 |
Overall | #83 | 2.578 | 2.578 |
Visuals | #95 | 2.222 | 2.222 |
Audio | #103 | 1.000 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Nice game ! I scored 2170.
A fun little game! I'm a little confused about the non-blue squares are, I saw that they increased the bar at the bottom, but beyond that I'm not sure.
Something to consider, it is likely that the player will eventually lose as the time it takes to get to the next location is less than the time gained, which feels pretty disconnected from the actions of the player. Adding some complexity (obstacles to dodge/navigate, etc.) which requires player skill to overcome could help the player feel ownership of their score.
Thank you for playing and for the feedback! I agree the squares aren't very clear. I didn't think I had time to make sprites for them to better indicate what they do. In addition to increasing the score, they also act as player buffs. I don't think they're very well balanced and should have better buffs for the player. For example, the yellow square is supposed to increase speed, but the drop rate is so infrequent and the buff so small, it is hardly noticeable at all.
Also, that's a very good point re: eventually losing. I had designed it that way so that it would definitely end at some point, but it doesn't really give control of the ending to the player. Thanks :)
i'm not good at giving feedback but the game was nice for 3 hour dev time.
Thank you :)
Pretty simple, but solid gameplay. I'd tweak randomness of powerups a bit, since some runs I get none. Controls are easy to understand and the theme is clear. Well scoped and nicely done!
Thank you very much for the feedback and playing the game :) I agree the randomness of the powerups should probably be tweaked (and maybe improved bonuses a bit as well).