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Don't Stop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #18 | 2.121 | 3.000 |
Gameplay | #19 | 2.828 | 4.000 |
How much do you enjoy the game overall? | #22 | 2.593 | 3.667 |
Overall | #26 | 2.404 | 3.400 |
Visuals | #27 | 2.357 | 3.333 |
How well does the game fit the themes? | #28 | 2.121 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game! Guiding the diamond with the mouse, whilst still trying not to get too close is a cool idea. Unfortunately, it doesn't seem to work entirely as it's supposed to, as when I kept my mouse completely still the diamond just started shaking on top of the mouse. The game was somewhat hard, but I think it's just hard enough that it doesn't feel frustrating to play, and still feels satisfying when you manage to complete a level.
As for possible improvements, it could of course do with some more levels and mechanics (although I obviously understand that you didn't have time to make more). It also feels like it could use some better visuals, as well as some more audio, for example music and more sound effects.
But overall, nice game!
Tricky but fair, with a good set of levels that had a very well paced difficulty curve. The final level in particular was a great challenge that felt very satisfying to beat. The movement speed for the diamond felt perfect - just fast enough keep the intensity up without ever proving frustrating.
The web build doesn't work for me on either Firefox or Chrome, but the downloadable build worked perfectly.
Thanks so much! I made the web build last minute. I will try to fix it. Thanks a lot for the compliments! Its the first time I made a level based game like this. Now I am encouraged to make similar games. Once again TYSM