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Not Jam

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A member registered Jun 12, 2020 · View creator page →

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Thank you! Not Jam is fine for the name, appreciate the credit :) 

Great minds think alike! I'd say go for it anyway, sure there's plenty of room to iterate on it :) 

Thank you! The game is great, really gets tricky in the later stages - the parking attendant is so fast!

Thanks! Please feel free to send a link when the game releases, I'd love to check it out :)

Oh my god that would be amazing! 

Thanks! It's a little rudimentary at the moment, feel free to let me know if there's any fixes/improvements/features you'd need

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Thanks for sharing! Feedback was really useful, I've pushed a quick patch with some quality of life updates and bug fixes

  • You can now just press "Enter" to wait rather than having to type "wait"
  • Fixed the character duplication bug
  • Added "scarp" as a valid input

Hi! It'd be not jam's blackletter for credit - thanks for asking :)

Glad you like the font!

Thanks for letting me know - should be patched now!

RIP :(

Thanks so much! I'm always glad when I get an excuse to add the keyboard sounds to a project, I love them lol :)

This feels juicy! Really love the particle effects for the cloud and the rain, makes the cloud feel great to control. Music is a great fit too

Found the same cheese start as KGeib, but otherwise really enjoyed this :)

Thank you! :)

Took me a minute to figure it out, but it's really satisfying to get a little garden going once I'd got my head around the systems. My first few runs I played pretty defensively, trying to get scaffolds over as many plants as possible, but once I realised health recharges if you're sheltered I had a lot more fun sprinting between isolated patches of cover, desperately trying to keep plants watered and alive as the acid rain fell - felt really good when I got the timing right!

Thank you! Glad you picked up on the "die" command, it was one of my favourite additions :)

Very challenging - I could never get below 44 deaths - but loved the nihilistic tone with the ominous music and especially that dark game over screen

The rapidly flailing civilian sprites were delightful too, I felt so bad for them when they dissolved!

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I love typing games, so this was a perfect fit for me! Paced really well - my first run was a panicked mess, but each subsequent run was an improvement as I got more comfortable. SFX were a great fit, communicating incoming danger clearly and adding a lot to the tension.

My final score:


Love it, simple premise executed perfectly. Challenge escalates really well with each new regulator. Made it to 4 regulators on my last run :)

Fun little game, with a nice level of challenge :) very happy with my highscore!

That's a really good idea - I'll patch it in later today! Thank you :)

Thank you! It's very much inspired by classic text-based adventure games from the 80s, I love playing with deliberately clunky user interfaces :)

Great catch - thanks! Should be patched now :)

Thank you as always :)

Thank you! To be clear though I did end up going over the time limit - in total I spent around 5 hours on the final game - really appreciate the kind words though :)

Thanks for sharing, this was wonderful! Left you a comment over there with my thoughts :)

This was wonderful! Atmospheric, a touch unnerving and deeply melancholy. The two endings felt really complementary to me, each framing the story in a slightly different light but feeling true to the characters and themes.

Thanks for sharing, love to see how people use the music! The game was great, tons of personality, and I always love a good top down shooter :)

Thanks for sharing! Love to see the tracks get used :)

It's a great little game too! Didn't manage to beat it (the level with the long, jagged path was too tough for me in the end), but the wind mechanic is a lot of fun to play with and makes for a really enjoyable challenge :)

Thank you very much :)

You're more than welcome to credit me - always appreciate it! Feel free to drop a link to the game here too once it's live, I'd love to check it out

Thank you! Glad you like it :)

Thanks so much for letting me know - I always love seeing the fonts in use! Really charming game, love the way the frog's eyes follow the cursor. It's tricky to get to grips with, but great fun trying to get onto the leaderboard once I got the hang of it :)

Lol - wpm is totally broken, not sure what's happened but may go back and fix at some point 

Glad you survived! Thank you for playing :) 

I haven't looked into color fonts, but it might be a good way to play with anti aliasing? I'll have to look into it at some stage

The main features I use are:

  • Kerning pairs
  • Exporting/importing JSON settings for quick updates
  • The way glyphs are set is incredibly intuitive, and it's extremely quick to set up the set of glyphs I provide as standard for my fonts

That's right yes, I find the extra options really useful :) 

No worries at all, glad to hear it's worked!

Looking forward to seeing the game once it's ready :)

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Thanks for getting back to me! Think I've figured it out - please try the following steps and see if your issue is resolved:

  1. Ensure the font is rendered at an exact multiple of 16 (or 19, depending on which variant you're using).
  2. Navigate to the import settings for the font
  3. Ensure the following settings are set correctly:
    1. Antialiasing should be set to "None"
    2. Generate Mipmaps should be off
    3. Hinting should be set to "None"
    4. Subpixel Positioning should be disabled
  4. Once all settings are correct, click the Reimport button to reimport the font

Your import settings when reimporting should look like this:



Please let me know if you have any issues with any of this, more than happy to help if I can

Hi, glad you like the font! 

Not sure what's going on with the lines, but would love to help if I can. Could I check a few details:

1. What engine are you using to make the game? 

2. Does the issue occur with any other fonts? 

Thanks for sharing and providing credit! This is great, absolutely love the artstyle and the foley sfx are very charming :)

Thank you! I absolutely love Soraboy, can't imagine writing chiptune music without it - thanks so much for making such a wonderful instrument :) 

Thanks for playing! If it helps, the wpm feature is definitely a little broken, you may well have done better :) 

Thank you for sharing, loved the game! Left a comment over there :)