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Not Jam

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A member registered Jun 12, 2020 · View creator page →

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Excellent puzzle game - mechanics are taught clearly over the course of the first few levels and become really challenging as you progress - I got completely stuck on Careful as I've never been much good at these sorts of games, but it's clear that the puzzles are really well made.

The coin-on-side mechanic is very clever, and lends itself really well to some fiendish puzzles.

I particularly loved the stages that repeat with the only change being the coin's initial orientation, fantastic how much that impacts the solution!

This is so much fun! Simple to understand, with a good range of upgrades to tune. The heads/tails wager mechanic works perfectly, I kept messing up my runs by going all in on tails (tails never fails!) but a lot of fun trying to dial it in just right to get a highscore

The art style is adorable, with a lovely palette and character design. A little music and sfx would round this off perfectly :)

Really satisfying once it gets going! Feels a little slow to get started, but once the first few upgrades are in this scales really nicely, with the foxonomics feelling very nicely tuned for fast paced fun :)

Also I love the low-poly fox from the cover!

This looks gorgeous! Really satisfying mechanic to play with, and it feels so juicy with the sound effects, cards snapping into place and scores bouncing as they change. Easy to lose track of time whilst playing just one more round!

Thank you for playing! Happy to hear the vibes were good :)

I love the fox so much! Fun and trippy, with the fox feeling challenging but fun to control precisely - the feeling of momentum as the tail end swings wildly is great

Thank you for playing! Glad you enjoyed it :)

Thank you for playing and sharing!

Thank you for playing! Really glad the tension came through, always tricky to get it right :)

Thanks for playing! Ran out of time towards the end so sadly no big finish, glad you enjoyed anyway though :)

I had no idea you could make it that far! Thank you for playing :)

Thank you for playing! :)

Thanks for playing, and for letting me know about the chrome issue - it's working on my end which is really odd. My guess would be something to do with the shaders, I'll keep an eye out for any other reports to see if I can figure out what's up with it

Thank you! I've never made it that far, I'm impressed :) glad you enjoyed it

Thank you :)

Hi!

Thank you for doing this, really appreciate it :)

My game is here: https://not-jam.itch.io/closer

Me too! Seems to be about the limit with the current upgrade options :) thanks for sharing

Hi!

Just missed the submission deadline and wanted to check if late submissions are still accepted - if so please let me know what you'd need!

No worries if not :)

Thanks!

Thanks for sharing! Left you a comment over there, really enjoyed it :)

This was great fun, love the main mechanic, felt really good to get clusters of enemies lined up for a combo! Nice variety of enemies too, dynamite creatures are tricky!

Thank you! Browser plays was a slow and tedious task of clicking through each individual project's analytics and entering the plays into a spreadsheet, I really do wish there was an easier way to get this

I'll let you know when the demo is ready - is the easiest way to reach you via Bluesky/Twitter?

Love this - looks like great fun, and pixel art is gorgeous! Thank you for sharing :)

Thanks so much - glad it's a good fit! Good luck with the platformer :)

Thank you! Always glad to hear it's being used, especially with the local connection :)

Thank you! Something a little different for me, but loving working with gameboy restrictions for these :)

Thank you! :)

Thank you! Really glad you like it :)

CC0 is simple enough, at the most basic level you can just declare the work to be CC0 within the page description, although you can also use the Creative Commons website to generate a licence notice if you so choose.

Even better is including the licence terms in the metadata for the software - for instance, in my fonts I'll add CC0 to the licence metadata field - this would depend on the nature of the software of course.

Itch also lets you provide the licence for assets and code in page metadata under the Release section, which has the added benefit of helping boost your visibility to people searching for CC0 assets.

Best of luck with the concept! :)

So so good! Perfect mix of charming and unsettling, love the slow degeneration as the game goes on.

Art style is a fitting blend of cute and unsettling, particularly loved the opening cutscene and the creepy lighting effect towards the end of the game. Missed a couple of points on the minigame because I was enjoying the dancing too much!

Absolutely gorgeous from start to finish - player and enemy sprites are distinct and full of character whilst feeling authentic to the Gameboy limitations, the tiles look perfect (shoutout to the coniferous trees in the first section) and I just adore the dithering light effect. Palette is so so good, and even the game page looks beautiful!

Gameplay makes great use of the limited controls, with a well thought out control scheme and enemies that force you to use all of the mechanics.


Thank you so much! Glad you liked it :)

Skull as weapon and health is just perfect! Really enjoyed how the different enemies force you vary your approach - the dogs rewarding quick reactions, the ranged enemies rewarding careful timing and positioning, with the final boss acting as a really nice test of skill to round off the experience.

Thanks! I agree with you on the power - I liked the visual, but not sure it really fits in the finished game as it ended up - and that's the end, yes. There should have been a little end screen there but I forgot to hook it up in the rush to submit - my bad!

Thank you for playing :)

The little bullet hell battles are fantastic! My favourites were the butterfly's bubbles and the gnome's spades with walls - both were challenging to learn but really satisfying once I'd got comfortable with the patterns. The 1-bit art style used in these was fantastic as well, love the little speedy snakes!

The meta use of the theme is inspired, love it!

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Thank you - delighted about the David Lynch vibe! Sounds like you made it to the end - I somehow managed to miss connecting up the end scene in my rush to submit, but there's no more content past that point - my bad!

(I've added a line to the game's description to make it a little clearer to any other players - thank you for letting me know)

Great fun, with a fantastic soundtrack and gorgeous lighting effects! Definitely fits the spooky theme well - I jumped more than once when enemies caught me by surprise in the darkness. I particularly liked the section where you had to leave the torch behind in order to carry the key to the door - would love to see that idea expanded on if you revisit this post-jam!

Boss fight felt suitably challenging, but I managed to beat it after a few tries - appreciated the generous hitbox for the sword attack!

Thank you so much :) really glad the story hit the right notes for you, always nervous posting more narrative driven games! 

Really great to see this being used in FOSS projects - thank you for sharing! Best of luck with the engine, looking forward to seeing what can be done with it :)

Thank you! More coming over the next few weeks, looking forward to sharing them :)

I'm using Renoise for sequencing - love the old-school tracker workflow! - with a variety of VSTs.

Most of the chiptune-esque tracks use Soraboy, which is a fantastic VST for creating gameboy style sounds.

I'm also a big fan of TAL Noisemaker if I need more typical subtractive synthesis sounds

For soundfonts I use Sforzando and various sample packs from all sorts of places (being careful to check the licence terms, of course). I'm not especially fond of the interface, as it makes basic tasks like browsing through your sample library really clunky, but it's the best solution I've found for now.

No worries at all, and thank you! :)