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Under the Hood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #5 | 4.556 | 4.556 |
Gameplay | #6 | 3.667 | 3.667 |
Overall | #7 | 3.711 | 3.711 |
Visuals | #10 | 3.667 | 3.667 |
Audio | #11 | 3.444 | 3.444 |
How much do you enjoy the game overall? | #13 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
More than 3 hours, perhaps 4-5
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Comments
I dig the concept! It took me a while to figure out that you could just hold the keys, and how the stop mechanism isn’t a hard rule, but makes the timer-bar run out faster (which is a clever way of doing that!).
It’d have been nice to know what it a certain game configuration means … what does a lady warrior mean versus a sea-horse or small dragon as a main character, or a few platforms versus a grotto for the ground?
I see you use the letter keys at the corners of the keyboard on a Qwerty keyboard, but already not the case for French/Belgian Azerty of German Qwertz (I’m Dutch so it didn’t bother me), it might be worth using raw key-codes if positioning is important, or give a few alternatives. Or use the arrow keys?
Thanks a lot for the feedback!
I considered basically everything you mentioned but felt I’d already exceeded the time limit way too much so I couldn’t properly address it. Development basically went like that picture where the horse is drawn well for the first 3/4, and the rest is just scribbled in.
I wanted to have the list of games you created and the option to name them at the end of a run, but quickly realised there was no way to do that in time.
In short, I overscoped a bit