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Exudias

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A member registered Feb 23, 2019 · View creator page →

Creator of

Recent community posts

Great! Glad you enjoyed it!!

Thank you for giving it a shot! I will also look into level 1-8, though I think it’s just a much harder puzzle than anything in the game thus far, which is something to address for sure. 

Thank you very much for playing and providing feedback! Getting the difficulty right was and still is a challenge, I’ll try to get it feeling fair. 

Hello everyone! 

I recently released my first long-term game as part of my final university project. 

I am looking for feedback on the difficulty curve, how intuitive the mechanics are, if the game is fun, if there is anything you would change/add, or whatever else you feel like talking about! It is playable in the browser and downloadable for Windows. 

Thank you very much for reading! The link is below, if you want to check it out:

The game!


Haha, looks like you made an awesome game! Good job.

Thanks for playing! I did want to add a little countdown but was pretty tired by the end, I kinda wish I did now.

There shouldn't be, not really sure what that's about... Sorry! Haven't experienced it myself sadly. Glad you still enjoyed!

Thanks a lot! Had so many other ideas but so little time...

Thank you! Glad you enjoyed!

Might work, space was the original split button after all

Glad you enjoyed! I think a solution for that may be to keep the lane you last moved to  selected but have that as a seperate option you can enable,  but it would introduce the problem of having to deselect if you want to move some other lane. Something to think about, maybe deselect can be its own key...

The UI was definitely an afterthought (already upgraded on dev build). I did however add sounds for selecting, moving etc., they should be in the submitted build, or did I misunderstand what you meant? Thanks for the feedback!

Thanks for the kind words! Glad you enjoyed. 

Thanks, I agree, didn't get to spend enough on the actual gameplay sadly, will be adjusting it.

Thanks for the feedback! I'll definitely be adding a tutorial and polishing the game up, just didn't really have the time to as I was already way over the limit.

Thanks a lot for the feedback!
I considered basically everything you mentioned but felt I’d already exceeded the time limit way too much so I couldn’t properly address it. Development basically went like that picture where the horse is drawn well for the first 3/4, and the rest is just scribbled in.

I wanted to have the list of games you created and the option to name them at the end of a run, but quickly realised there was no way to do that in time.

In short, I overscoped a bit

Fun game with interesting puzzles! 

The movement felt a bit too fast and a little slippery, but it didn't impede the gameplay too much. The idea is good and related to the theme.

I'm happy that you enjoyed it! 

The relation to the theme is that in platformer games jumping and movement in general is your main ability and in this case it's also the main obstacle.

Game looks great, controls are responsive, however I didn't initially understand the main mechanic. I thought I had to get every orb and made the levels really hard for myself.

I also thought you could jump through the bottom of some platforms because they look that way but they have full tile hitboxes. 

Overall fun to play, on the harder side but still not too hard.

Thanks for playing! The bar is actually your health, but I can see where you'd be confused. I'll consider making that clearer.

Thanks for the feedback! I'll most likely keep working on this project and will address these issues then.

Thanks for playing! Glad you enjoyed it. 

The difficulty curve is something I just ran out of time on and couldn’t properly address. I adjusted some levels in the last stages of development and while I believe it was an overall positive change, I agree that some levels are harder than the ones that follow. 

About the mushrooms, I never encountered such a problem but it may be because if the mushrooms will kill you with a bounce they don’t bounce you.

Thank you for the feedback and for playing!

Thank you for the feedback! The more planets you have, the more score you gain. That is the incentive to keep them around. Although it is technically easier to go with only one planet , keeping them alive means you reach high scores faster!

Hope you have fun playing it as much as we had fun making it!