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Letter Fireworks - Trijam #176's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #14 | 3.175 | 3.667 |
Gameplay | #15 | 3.175 | 3.667 |
Audio | #15 | 3.175 | 3.667 |
Visuals | #20 | 3.175 | 3.667 |
Overall | #23 | 3.002 | 3.467 |
How well does the game fit the themes? | #27 | 2.309 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours
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Comments
Love the sound of this as the fireworks go off. Very calming to play.
Thank you! I'm glad you liked it.
I love the sound ! The major chord and its relative minor come to sing to my ears at each explosion of fireworks.
It's relaxing, it's simple, it's nice.
Thanks, the problem it's that the gameplay is not that calm and relaxing, isn't that too dissonant? ;-)
I really like the tone of this - there's a relaxing summer evening feel to it for me with the people resting on the riverbank and the look of the fireworks display.
Gameplay is simple and effective, and felt at its most fun when there were a load of fireworks onscreen all detonating simultaneously :)
Audio feedback is simple, but surprisingly encouraging and relaxing with multiple arpeggios playing at once. Really worked well with the overall feeling the game creates.
If you were to develop this further, would be great to see some kind of incentive not to press keys that weren't currently required - found it quite easy to cheat by pressing all keys at once
Thank you for your review! I'm glad that the minimalist art worked that well (I wasn't sure that players would recognise the people sprites). If you felt (at least a little bit) relaxed while playing, my mission is achieve ;-) And for the key to not press I was thinking about it but it would have been too long to code, but I do agree its essential to avoid player smashing their keyboard!